As I am beginning the end of my massive project, of which I’m sure most of you have read about already, one multiplayer locality question has come into mind; how do save blocks and cloud work on an actively multiplayer game? The reason for this is I wish to allow each player a list of skins that they have unlocked, and I want to know if two people are accessing a skin selector at the same time, if the saves will intermingle and not save individually as intended, or allow each player to view progression. Thank you for any help,
Cloud blocks don’t have any special multiplayer logic. Anything you store with a given name will be returned if you fetch the value for that name from any computer, multiplayer or not.
Save blocks work similarly, but the values are stored on the player’s device, so anyone using that device will get the same value.
Does that make sense?
So, if two players have different save values but are on the same multiplayer game, it should not be affected, correct?
Correct - each will save/return their own distinct values
Thank you, thus will work great!