SB-NW update log

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Im going to use gamemaker for this… flowlab cant make 3D games

Ive been working with gamemaker studio. I was thinking of having the camera set in the direct middle of the game, but the camera rolls to face the ship…

That way the whole “3D” thing comes into prespective

Hey @grazer
Even though this would take god knows how long to make, maybe you should look into making a 3D game engine, basically have everything, but the velocity and similar nodes have an added “z” dimension…
Also there would be making models and rotation on another axis

Currently there isn’t even an option to zoom in or out in a 2D game, although I would really like that, now that I think about it.

For now im messing with fake 3D
I added another parallax and also changed the main background from 50 to 30

If you make 3D models in Blender or something, you can make 3D sprites from them.

3D would be cool for neon wars, especially if you have a seperate 3D mode.

Maybe If i did a 3D mode i could make a panorama for the background

you are now able to correctly travel diagonally… also now with epilepsy ship trails!

@grazer Heres a problem with the emit.
What it currently is:
AC0B5389-2AE3-446F-8081-9D772F152FF5
Heres what it needs to be:
E7D85729-3FD0-4EB3-A1E4-29D3C3E406E7

All emits have that problem. Some are even off like a few pixels above or below. It’s really annoying.

oh yeah! i noticed it but i didnt think of it as a bug… while making sams sp. attack i tried to make him summon two waves on each side. but it was too far away and a bit too below. it wasnt movable, force 0 and 1…

@grazer
Plz fix…

Force 0 should be directly on top of/under the object, 1 towards forward and -1 away from forward

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Which trail should i use

i made a exclusive rig for my game, shooting with the mouse…
press Z. however @grazer the match rotation is off but when the ship turns, it matches rotation anyway. please fix that

nevermind i am having problems with it

EDIT: i got some equations wrong. it works, but because of the rotation problem it wont work if you move

EDIT 2: i made a rig to counteract it mostly

I added white cores and a multiplier mechanic, so scores can be higher.
they look like glowing white circles

Added a hilariously fun new mechanic called “bomb shots”

Theres these red cores that sometimes spawn in the game board, they vanish quicker than the multiplier cores that enemies drop, but still… fly into/by the core to get a bomb shot, press space to deploy it into the direction you are facing and watch the light show! (May not kill things behind you)
Best used when deployed into a group of enemies