Shaders not working on game cover

I used the blur shader and it looks amazing, but for some reason the great results won’t show when I click screenshot under the game.

Yeah, sorry - this is a known issue, due to the render pipeline order :frowning:


hey, here’s an idea for a potential workaround:

screenshot the image (just with your computer, not flowlab)
then go into a program like paint 3d and downscale the image into the size you need and import it into the game, then take the flowlab screenshot.
then instead of the shaders not showing, it’s just a normal sprite, and should look exactly the same on your cover :smiley:

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I’m not sure which post is the Solution :frowning:
HuckleBerry your idea worked btw. I didn’t need to resize however.

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