Single object solid

What if you have an option to have an object be solid to one thing?

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That’s why we have the enabled block :upside_down_face:

For instance:
Get a proximity, a logic gate, and an enabled block. Set the proximity to the certain block you want in order to make the object solid. Make the logic gate a NOR, and connect it to the X or Y. Connect the X or Y of the proximity to the true of the enabled block, and the NOR block to the false of the enabled block.


The user would like the object to be solid specific. Meaning the object’s states would only apply to specific objects. (e.g. a ghost going through a wall a player can’t, and a player going through a wall a ghost can’t)

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