Single object solid

What if you have an option to have an object be solid to one thing?

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That’s why we have the enabled block :upside_down_face:

For instance:
Get a proximity, a logic gate, and an enabled block. Set the proximity to the certain block you want in order to make the object solid. Make the logic gate a NOR, and connect it to the X or Y. Connect the X or Y of the proximity to the true of the enabled block, and the NOR block to the false of the enabled block.

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The user would like the object to be solid specific. Meaning the object’s states would only apply to specific objects. (e.g. a ghost going through a wall a player can’t, and a player going through a wall a ghost can’t)

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