size

when an object is made smaller it is still affected as if it was its original size. Please fix asap.

What do you mean? The hitboxes of the object don’t change? So I mean something like this:
1466977097271
(just made a fast drawing on my phone)
Black = object
Red = hitbox (you can’t see that, it’s invisible)
Green = player (he tries to push the block)

yeah that’s exactly it

I can add this feature, but it’s a little trickier than it sounds since the physics engine itself does not support resizing objects. One thing to keep in mind is that the objects mass (or weight) is determined by its size. This means that with the way the physics currently work, making an object larger will make it heavier, and making it smaller will make it lighter.

oh that changes things