DP:
The bundles might be the problem. The PRP bundle is similar to this one.
Ohhhh, I see the problem, once you activate, it turns on the switch and the only thing offing it is if it activates
You want only one to activate at a time, correct?
Yes. I have no idea how to construct this bundle. I’ve never done it before.
Should I make a second bundle input for stopping the powers?
Use a different switch for the attack cooldown, because right now firing it once makes sure nothing will turn it off.
How would I use a switch for the cooldown?
What you should do is just have the router choose what to emit directly
Then pressing space will activate it
I need a cooldown. I don’t want the player to be able to spam-fire.
Cause from what I can see there, it seems like the other stuff is just useless
Okay, then make a cool down on the space button itself
?
So:
Spacebar goes into a switch that is on, the output of the switch offs itself and starts a timer to on it again
Yes, and that’s how the cooldown is made.
This would also work if you have the button be held down, so the player can keep holding it down and it activates when the timers done
Yeah, but instead, put it on the spacebar trigger connected to a router and the outputs of the router emit whatever you want directly
How would I switch powers then?
Let’s start from the start (For the bundles). What should the emit bundles look like?
The router will switch the powers
And the mailboxes will determine which power is selected
The router should be directly connected to the emits, so there is no need for behaviour bundles