I can not figure out ship movement for the life of me (im just using the bundle right now) can someone help make it better?
what kind of ship movement are you talking about? As a fellow penguin myself, I shall help you in any way I can
Is it like Galacdrive or is it a side scroller, do you want linear or non linear movement?
Like with WASD it turns and moves forward the bundle when you press w once it keeps moving and doesnt stop HELP
Can you show me a screenshot of the bundle?
So do you mean that WASD controls the direction the ship moves in? Is the game a 360 movement kind of game, like you can travel in all directions or just a select few
Ah okay, If you want it to stop when you’re not pressing W, just do this:
(keyboard W (up output) connect it to a new number block with a value of 0, and connect that number block to the motor behavior you already have there
ahhh thank you so much that is all i needed!
I personally don’t like this bundle, it feels janky and not very easy to play with. You could try alternatives like it following your mouse
thats what im testing right now lol (mouse thingy)
what if i made a penguin hangout game?
Simple stuff: Here is what you need to do:
First use the Mouse move behaviour from triggers(I think thats where it is).
Then Connect the X and Y outputs to the “Point at” Behaviours X and Y inputs (Components or properties?)
And there you have it. You still have to have it move though, So you could use this component from the code above
Also, remember to set the mousemoves behaviour to Game coordinates instead of screen coordinates, I had this issue before
Ha. That would be cool, might do something like that sometime
like nothing is done
Do you have indie? I can make a penguin game for all penguins to work on together
no indie i broke lol
It’s cool, I won mine from a very generous giveaway by @BradenS . I was pretty bad at game design back then and probably would have stopped if not for the incentive