I sent it to you privately.
Are these kingdoms in the same level?
Yes, I donât need more than one level ever, you know. I just need one and I can even make the Main menu on the same level.
Are these Barrier objects in on screen before they are destroyed?
Yes, they are seeable on the playerâs screen before the player clicks to destroy them.
You could just use In View to turn a switch on, which will allow the message to go through. Probably the simplest solution
Iâm going to test Flying Fajitaâs solution first. (On the PM.)
Can you @ me there, it isnât showing up for me
Although Flying Fajita solved the problem, I will give you a solution also, for your help.
uhm yeah alpacaâs solution would have worked too
You can give it to him, but out of curiosity, what did he suggest to you?
I just told Ember to select specific objects with the router so that it wouldnât message all of them.
I was assuming there were multiple Barrier objects that made up the whole thing (same object, multiple copies of it). I donât like to select specific objects with extractors that much because itâs not flexible between levels.
no extractors
not extractors, I just mean extractors or messages
Nope, just one. As I said before, I need to conserve objects.
To resolve the issue, toggle a switch using In View, enabling the message to pass through. Itâs a straightforward solution.