I’m playing around with physics joints and have a guy with an arm attached using a physics joint, but it doesn’t seem possible to make movement work properly. If I move the guy by setting velocity, there’s no way for him to stop; release the movement key sets his velocity to 0, but the arm still has momentum and causes they guy to keep sliding forward at a reduced speed. If I instead make the forward key move the guy by increasing his position, the arm lags behind like the shoulder is made of rubber. I haven’t been able to solve either issue, so I thought I’d ask if there is a solution.
I’ve tried every kind of connection, flexible or not, with different springiness and stiffness settings. The arm has to be movable, or the guy won’t move.
It seems like there should be options to move objects connected through joints at the same time as the parent object rather than acting like they’re connected by rubber and to not have momentum or speed for the physics joint connections.
Here’s my experiment: Flowlab Game Creator - New Game