Some Examples/Experiments

So I haven’t posted here in a while, so here I’ll post some of the examples / experiments I’ve done recently.

This is an efficient way to tell whether a point is within a polygon.

I was also trying to make polygon rendering with Brick but we haven’t finished yet, and I broke the one that I made semi-working…

Here’s some of the procedural animation stuff I was playing around with…

Lizard:

Bird:

Inverse Kinematics Example:

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Wow, nice job! These are pretty fun to play around with.

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