So I haven’t posted here in a while, so here I’ll post some of the examples / experiments I’ve done recently.
This is an efficient way to tell whether a point is within a polygon.
I was also trying to make polygon rendering with Brick but we haven’t finished yet, and I broke the one that I made semi-working…
Here’s some of the procedural animation stuff I was playing around with…
Lizard:
Bird:
Inverse Kinematics Example: