So I’ve been messing around with Flowlab, and I have some helpful ideas.
1. A "Passable" option
So I’ve been trying to make some platformers, but it just doesn’t feel right without semisolids.
2. Level-Dependent Gravity
If you are making a game that takes place on multiple different planets, you should be able to change the gravity based on the level you are currently on.
3. A "Select Objects" Tool
So if you are copying some objects, and you mess up, It takes forever to undo that. So what I’m saying here is that you can click on a button, and then select the objects you want to get rid of or move, then get rid of them or move them.
4. A "Text" block
So for this one, I was thinking of something like where if you press the Y key while playing the game, the letter Y would show up on the screen.
For this, I’ve tried to make slopes, but whenever I do, the movement is weird and choppy up them. So maybe you would be able to select a slope option, then set the angle, and then you have a fully functional slope.