Spawned objects don't initially appear in another level

In this test game: Flowlab Game Creator - Level Test the following problem occurs:

  1. All objects are defined on level 1 and are set to “keep between levels”
  2. When 1 is pressed, level changes to 1 and when 2 is pressed, level changes to 2
  3. When R is pressed a “restart game” is done
  4. When the S is pressed, it spawns 3 objects
  5. The spawed objects don’t appear when level is first changed but will appear on subsequent reloads of that level.

Can anyone explain this behaviour please?
Thanks in advance.

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Do you think this should be reported as a bug?

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