Hi,
In this test game: Flowlab Game Creator - Level Test the following problem occurs:
- All objects are defined on level 1 and are set to “keep between levels”
- When 1 is pressed, level changes to 1 and when 2 is pressed, level changes to 2
- When R is pressed a “restart game” is done
- When the S is pressed, it spawns 3 objects
- The spawed objects don’t appear when level is first changed but will appear on subsequent reloads of that level.
Can anyone explain this behaviour please?
Thanks in advance.