Is there a way when my player collides with an object (door) on one level, it can spawn the character into a specific location on a previous level (where the door is-not where the character started on that level)?
I think, but that would be complicated so use the position teleport thing.
Save(s) and Position(s)
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Like john said, you’ll need the player to once read the position saves and probably make sure they are not 0,0. And make it save the positions.
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