Spawning in a new level

Is there a way when my player collides with an object (door) on one level, it can spawn the character into a specific location on a previous level (where the door is-not where the character started on that level)?

I think, but that would be complicated so use the position teleport thing.

Save(s) and Position(s)

1 Like

Like john said, you’ll need the player to once read the position saves and probably make sure they are not 0,0. And make it save the positions.

1 Like