Sprite editor is being trash

I have a UI object that has an animation like static, the problem is that the editor just replaces certain frames of the animation with pure white, green, or a picture on my computer of static that I’m not using. Why is this happening?

I’m not sure/aware about this bug.

Have you tried to just load the level when you finish one animation or refresh?

Or if you changue the sprite size that will happen

This issue comes up occasionally - the problem is that if you have a full screen sprite, you can only add a few animation frames before the sprite sheets get too big. This is a bug that I need to fix by capping the max sprite sheet size.

In the mean time, don’t make full screen animations with more than a couple of frames, or you risk having them fail to save.

Sorry about that