Sprite grouping

can we be able to group sprites in a category, so we don’t have to make multiple behaviours for the same output? Like multiple robot sprites could be grouped as “robots” in the collision block

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You can use Parent objects for this.

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I thought that controlled sprites?

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oh wait, this is alpaca, ok, gotcha thanks

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Childs have the code of the Parent objects, but they also will output for collisions looking for the Parent

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ohwait, Im talking about in behaviour blocks, like raycast, instead of choosing one object at a time, just have a group to choose it saves time and a lot of logiclines

Seems like this could be useful. In most cases you could probably use a parent still

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@CodeAlpaca is right, parents are probably the best way to do this. Maybe read this for an overview:

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Yeah if you create a parent object and set every object you want as a child then you can select the parent (in the collision behavior) and all the child objects will trigger it.

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Grouping sprites into categories for easier behavior application would be a useful feature, especially for managing multiple similar sprites like robots. It could enhance organization and simplify collision handling in projects.