Sprite only takes damage when standing still

I have students creating games in my class and one of the student has an issue with their sprite only taking damage from the enemy if they are standing still. When they pursue the enemy or jump on top of it, it doesn’t receive damage. If anyone can take a look and help, I’d really appreciate it because I can’t seem to trouble shoot this. It’s on level one, the first clown below the ferris wheel. Here’s the link to the game.

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So the student appears to not have added any code to make the enemies take damage at all; also there is a Switch in front of the player taking damage that turns itself off, so the player can only take damage once (try removing that Switch)

Thank you, I’ll pass this along to them. Thanks for taking the time to look at it.

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