How does animating a spritestack work using this bundle? I haven’t been able to figure it out, probably because this is like the first time I’ve actually used spritestacking.
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Currently it does not have a animation cycle system. You can switch with the animation input, though. I already made it so it uses in all layers.
Do you know how to animate it with separate animations?
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I’m pretty sure yeah,
It’s just swapping the animations and using each and every single animation as a frame instead right?
If so, then I got a LOT of work to do.
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Yeah, pretty much, lol. I can make a swapping bundle for you though, if you want.
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I think I have it all figured out, thanks though!
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Ok, let me know if you need help. I do have an animation switcher too.
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Hah. I looked at his first bundle, v1.1 in our game, and I had to look at it twice over the course of two days before I went “OOOH”, lol.
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