Hello everyone! Overma here! I have a brand new spritestacking bundle! It has tons of settings and has a performance saver mode as well!
Here is some of the Inputs.
Inputs
Build - Builds the stack.
Restack - Destroys the stack, and rebuilds it.
Frames - Amount of Frames for the animation.
Distance - Frame Distance
Animation - Changes the animation
Rotate - Rotates the stack.
OffRot - Offsets the stack, depending on the rotation. Usefull for camera rotation.
Settings (In Behavior)
Frame Distance - Distance between frames
Default Frames - Default amount of frames.
Performance Saver - Makes the bundle save performance, and only works when the bundle is in view.
Auto Build - Automatically builds the stack.
Default Animation - Default animation, example ā1ā is animation 1.
Hide/Show Base - Hides the first layer, or base object.
Enable/Disable Layers - Disables any layers that are not the base.
Starting Display Order Value - Starting display order, and the bundle adds from there.
That would be cool! Jumping is easy to simulate, but hard to make it ālandā on top of the boxes, I could make it, but it might take me a bit, lol. Thanks for the suggestion! I will see, maybe.
(Spoiler alert: I worked on the game that led to the development of this, so IāM actually the first person to put this to use. [insert maniacal laughter])
Holy crap Overma. I donāt know what 3D rendering code you put in there, but the grass turned out great.
The animation is literally a number of random pixels in a straight line. Somehow it looks freakishly 3 dimensional. Cool, but just felt like I should report this, as I donāt think itās supposed to happen.
(Oh, and my computer started screaming) Literally GBs of lag coming off of this.
Oh wait, it turns out I just forgot to delete the other spritestacking bundle v1.4, lol. Cool bug though.
There is a bug that can actually skew sprites if you set a spriteās size to 0 in x or y (but not both) and then change their rotation and set that size to a non-zero value on the next frame (I donāt know if that is what is happening here though)