StakSprite Bundle

StakSprite - Adjustable SpriteStack Bundle

Hello everyone! Overma here! I have a brand new spritestacking bundle! It has tons of settings and has a performance saver mode as well!
Here is some of the Inputs.

Inputs
  • Build - Builds the stack.
  • Restack - Destroys the stack, and rebuilds it.
  • Frames - Amount of Frames for the animation.
  • Distance - Frame Distance
  • Animation - Changes the animation
  • Rotate - Rotates the stack.
  • OffRot - Offsets the stack, depending on the rotation. Usefull for camera rotation.
Settings (In Behavior)
  • Frame Distance - Distance between frames
  • Default Frames - Default amount of frames.
  • Performance Saver - Makes the bundle save performance, and only works when the bundle is in view.
  • Auto Build - Automatically builds the stack.
  • Default Animation - Default animation, example ā€œ1ā€ is animation 1.
  • Hide/Show Base - Hides the first layer, or base object.
  • Enable/Disable Layers - Disables any layers that are not the base.
  • Starting Display Order Value - Starting display order, and the bundle adds from there.

Hopefully this is usefull!

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Something that would be really cool is if the player could jump.

It would probably be hard to make this though.

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That would be cool! Jumping is easy to simulate, but hard to make it ā€˜landā€™ on top of the boxes, I could make it, but it might take me a bit, lol. Thanks for the suggestion! I will see, maybe.

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Oh my goodness, this is amazingā€¦

Best of all, I get to be the first person to put it to use!!!

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Is there a way to make the player spritestacked?
Iā€™ve been trying to make my player spritestacked yet itā€™s not working.


(Iā€™ve been working on this game way before you posted this, so Iā€™M actually the first person to put it to use. [insert maniacal laughter])

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(Spoiler alert: I worked on the game that led to the development of this, so Iā€™M actually the first person to put this to use. [insert maniacal laughter])

(Also, Overma posted thisā€¦?)

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Have you tried importing the new bundle into the player? I donā€™t see it anywhere.

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Yeah I put the bundle in the player but it didnā€™t work.

NOOOOOOOOOOOOOOOOO

[insert high pitched screaming]

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Well, I just imported the bundle into the player and set the attached object and the animation and it worked just fine, also, nice stack.

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Okay, Iā€™ll try again.

image
Holy crap Overma. I donā€™t know what 3D rendering code you put in there, but the grass turned out great.
The animation is literally a number of random pixels in a straight line. Somehow it looks freakishly 3 dimensional. Cool, but just felt like I should report this, as I donā€™t think itā€™s supposed to happen.

(Oh, and my computer started screaming) Literally GBs of lag coming off of this.

Oh wait, it turns out I just forgot to delete the other spritestacking bundle v1.4, lol. Cool bug though.

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I might have accidentally made that? Where is it? lol

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It was just two spritestacking bundles bugging. 1.4 and 2.0.

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Oh! Lol. That would do it. That was cool, tho. I totally meant to do thatā€¦

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Lol. It was cool. Giving me some ideasā€¦

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Super neat! You might have to disable some functions that might interfere. Like only Player X and Y for only the base object.

It would be hard to animate but;
You would have to switch animations. Switch between 1,2,3 or however many animations.

If you need any help, let me know. Also, if you are going to have tons of walls, you might want to use the performance saver. :+1:

And technically I was the first one to use it, but also I probably do not countā€¦ lol.

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I just had too look at it againā€¦ its so weirdā€¦ it like, skewed.

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There is a bug that can actually skew sprites if you set a spriteā€™s size to 0 in x or y (but not both) and then change their rotation and set that size to a non-zero value on the next frame (I donā€™t know if that is what is happening here though)

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Thanks! I have seen your skew thing, its super neat! (Also, JR01ā€™s is in there too, I think.) I will have to look more into it!

2 Likes