Hi everyone! It’s been a while since I have had any major activity on the site. You may be thinking “WHO IS THIS GUY?!” Well, let me introduce myself again. I’m CBG- I have actually been a user of flowlab for… quite some time… I made Starblast: Retro Wars and whatnot. Now, while I may not be “God’s gift to flowlab” or anything, I can make decent games every now again…
Now, that brings us to today. Today is the day I share with you… Starblast Pacifism: Flowlab Edition.
“why ‘’‘’‘flowlab edition’‘’‘’ and why does this matter?” Well- not too long ago I made a Starblast game on another engine (ew, right?) and made a mode called pacifism, which, up until now, I considered to be the closest to my original vision of the game, which, unfortunately, was simply not feasible on flowlab… Until the physics joint behavior came out…
I noticed my score is very far ahead of a good chunk of you, so I turned down the difficulty. Hope this helps! (use L on the title screen to view leaderboards)
This might be a loading problem to do with my computer, since I practically spammed Spacebar, F, and mouseclick, which could’ve caused the player to not load.
It was on the first try after reloading the game. As I said, it might be a loading problem with the engine or my laptop. Either of which you probably won’t be able to fix.
During the other few dozen times I’ve opened the game and re-played it, this has never happened.
Seems that the ship doesnt like being told to start the game before it’s fully initialized, so I just prevented it from reading the start signal for the first few moments after loading