Stop lives and collectable objects resetting when entering new level

I have made it so that i can collect diamonds in my game and when i go through the door to the next level, it goes back to 0 and the lives get reset back to what it started with at the begging, does anyone know how to stop that and so that the diamonds only reset to what you had when entering that level? My Game

you can use Global blocks to store values throughout levels

you can also make the object holding that info (the player i assume in this game) set to keep between levels