So one day I just randomly sat down, decided to get on flowlab and make another game which ended up taking me way too long to create, and probably uses the most flawed, unorganized spaghetti code ever. And since I’m probably never going to finish it anyways, I just decided to share it with the community now to see what you think about the “gameplay” I have in place so far!
Enjoy… I guess.
Really good animations, good camera coding, and a good fighting system. I like it.
I must say, I am pretty impressed!
The mechanics are very nice, and the range of attack choices makes it much more interesting.
I think, although the combo system is cool, I am not a big fan of the attack taking over the player movement for a set period of time. I honestly think if the time the attack takes control of the player is reduced, this game could be borderline perfection.
How long did this take?
I mean, if you exclude the days where I just did nothing because I’ve been too caught up in school/too lazy to work on it, maybe around a month?
However, that is also due to the fact that a ton of bugs came up, and my code was a little bit ‘overspaghetified’, and difficult to fix sometimes.
wow, would you help me with making the animations for my game?
I could try, but currently I don’t have a whole lot of time due to often being busy with school.
its ok, how long does it usually take you?
So that’s where your PFP comes from
yes, I thought it’d be funny.
Honestly I just assumed your PFP was some yomi hustle thing because it looks pretty similar
Also are you gonna make this local multiplayer by any chance? This would be super fun to play with a friend
I’m not intending to for 2 reasons, that being the fact that the game is meant to be more of a PvE wave survival type of game, and it’d be hard to create a local multiplayer system, especially with controls and multiple movesets in mind. I’ll see if I can get around to it when I actually end up finishing the game.
Oh okay, I can’t wait to see what this game turns into!
I added the downtilt special, as well as making the player able to turn midair because not being able to turn midair made no sense. (I’m gonna rework the animations later, but for now it works)
Hey! Not sure if anyone actually reads these, but I made a small “update” with a few QoL changes.
- The enemy now respawns
- primitive sound design
- and of course the combat changes that I already mentioned.
I’m also considering on making some sort of customization option for the enemy health just so that you could experiment with longer combos.
Hey is it okay if I attempt to make my own local multiplayer version of this game using the current moveset the player has?
I kinda just wanna play a game where 2 people could fight with the same moveset since doing a combo on a moving enemy who has the same attacks as you is really fun.
sure, go for it! I wouldn’t mind.
Thanks! I’ll be sure to credit you.
Okay so I haven’t really started on working on my local multiplayer version of this game since I’ve been trying to do some EPIC COMBOS in the game and I realized that you should maybe add a combo meter!