Suggestion for Microphone Behavior in FlowLab for Sound-Based Mechanics

I’d like to propose the addition of a microphone behavior in FlowLab, which would be incredibly useful for creating sound-based mechanics in 2D games. With this feature, developers could design games that respond to player sounds, adding a fresh level of interactivity.

For example, the microphone behavior could be used to:

  • Detect when a player makes a noise (like a clap, whistle, or shout), triggering in-game actions such as character movement, item collection, or puzzle solving.

  • Create rhythm-based gameplay, where players need to match sounds or beats to progress.

  • Build games where characters or objects react to environmental sounds or the player’s voice, introducing more dynamic gameplay elements.

This feature would allow for innovative gameplay experiences while remaining well-suited for 2D environments. I believe it would be a fantastic addition to FlowLab’s capabilities.

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I would love something like this, it would be even cooler if it could be used to make proximity chat in our multiplayer games. I have seen this suggested multiple times and I hope the team on Flowlab can make this idea a reality.

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Yeah I’m really hoping Grazer can add this someday. :grin:

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We can only hope haha

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The only output needed for gameplay is really a pitch output. If the game becomes multiplayer, a checkbox could be added to allow voice chat. As well as a volume input that adjusts the volume for local plagers only.

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