Suggestion/Rant about hitboxes

If you were to make, say, a punch, you would have to put a hitbox on the fist. But to do that, you first have to create an object for the hitbox, program whatever movements the hitbox might have to do, and program the enemy’s reaction to the hitbox. This would be so much simpler if we could just have a block that creates a hitbox that outputs a value to you and/or the object you hit.

Also we should be able to set a reference point from which raycasts are shot

2 Likes

Make the animations a separate object,
Like attaching the animations on a hitbox, you can shrink the hitbox without effecting the animations.

Offsets for Raycasts are in the Trello

4 Likes