Oh right, yes I would have to manually put every single track object in the collisions for that to work.
nononononono, make a parent, set these objects to child of that parent and make it that parent
no wait no, make all ground objects a child of a parent
Ohhhhh!!! Thank you I forgot about the parent system!
just make all collidable blocks, or all blocks you want the character to be able to jump off to a parent
Ok, I tried that and it didn’t work, what do I put for the collision though?
Already tried that.
I did it for you I forgot I have editing privelages
Oh thanks! Also I can tell you the passcode if you want to play the locked characters.
huh, okay if you try to move before it starts, you cant jumo, but uf you dont you can
Oh and i’m not sure where the proximity is coming from, I know i use raycasts so the bots know when they should jump but other than that there should be no proximities in any objects
Huh?
actually no, it works perfectly, (I think) but make all ground objects childs to the parent, I made it so its at the top
Ok, we should discuss in our team discussion about the performance if that’s fine.
- Yes
- No
0 voters
This would be useful, because otherwise my nametag shows up as comically long.
I was actually talking about for the bots, but I can put an option to put your own username for yourself too. Orrrr, I can change the size of the username label based on how many characters there are.
Done! The names of:
@nhgcr_for_the_3rd_time @Hong_Jooni_Pooni @JR01 @ManiacPumpkin @CodeAlpaca @117JOJO @BradenS @Galactian Me: ShadowGaming
@Ramshackle @MetaNinja @paisleypug @John_Shrekinson
Have all been added to the random nametag list! This can be activated in the character select screen. Don’t feel bad if you were not included in the names, I just randomly chose frequent users.