Confirming here.
This has the best gameplay in the Taile Gamougg series but has the emptiest, blandest, level design Iâve ever seen.
Well I made it with free edition
Transformers did it first.
IMPORTANT:
- New Gamougg style (pixel size 2)
- Old Gamougg style (pixel size 1) (current art style)
0 voters
I honestly think the 16 bit sprites would look a little better or at least fit better with your style. I feel the 32 bit is more for very detailed game designs and you attempt to put a lot of detail into objects that are usually very overwhelming to decipher.
I do think the change from your usual 32 bit to 16 bit would definitely improve. Plus 32 bit is hard to work with in general, especially for the large level layouts and amount of sprites you normally use anyway.
Plus I normally use 16 bit so I speak from my personal experience that itâs typically much easier to style in that. 8 bit is difficult, but works good for arcade style games or older vintage looks. 4 bit is just atrocious unless youâre making an enlarged version of the other sizes.
So it is being remade, I have done the first level and am working on the third level right now.
I really like this background I made with some simple but repetitive bundle system:
Epic Updates 11/16/2023
Today I didnât work on the main levels or gameplay, or story. Instead, I chose to work on a character customization feature using Globals, arrow button UI, and the color behavior. Itâs a very epic system I think, either way Iâm proud of how itâs coming together [with all the Messages and Mailboxes and stuff]. Iâll probably make an in-depth video showcasing it soon.
- Yes
- No (youâre so skibidi)
spongbong squarepontes
The original game now has an unofficial Transformers mod! To download sprites to import into the game, just right-click and save, then go into the game and upload it into the object. This mod doesnât change the gameâs code at all except for a few small things in the player:
- Camera now zooms in by pressing E and zooms out by pressing Q
Camera zoom code (delete the existing camera first because this contains a copy of it)
{"data":{"behavior":{"v":"2","nodes":[{"inputCount":5,"outputCount":5,"name":"Camera","behaviorType":"logic.components.View","x":450,"y":232,"group":"","id":"9a92098249a8704f","parallax":100,"scrollX":true,"scrollY":true,"minLeft":0,"maxRight":100,"top":-15,"bottom":11},{"inputCount":0,"outputCount":2,"name":"Keyboard","behaviorType":"logic.triggers.Keyboard","x":-90,"y":184,"group":"","id":"e80e01e65722c841","keyCode":81,"repeats":true,"delay":0},{"inputCount":0,"outputCount":2,"name":"Keyboard","behaviorType":"logic.triggers.Keyboard","x":-90,"y":280,"group":"","id":"e80e0de2b3afd643","keyCode":69,"repeats":true,"delay":0},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":184,"group":"","id":"e80e47d148e96743","startVal":-10,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":296,"group":"","id":"e80e49cd082ab94f","startVal":10,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":240,"group":"","id":"e80e5bcb1fc48b49","startVal":100,"tag":"","roundMode":1}],"links":[{"input_id":"9a92098249a8704fi4","output_id":"e80e5bcb1fc48b49o0"},{"input_id":"e80e47d148e96743i1","output_id":"e80e01e65722c841o0"},{"input_id":"e80e49cd082ab94fi1","output_id":"e80e0de2b3afd643o0"},{"input_id":"e80e47d148e96743i1","output_id":"e80e01e65722c841o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e47d148e96743o0"},{"input_id":"e80e49cd082ab94fi1","output_id":"e80e0de2b3afd643o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e49cd082ab94fo0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e47d148e96743o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e49cd082ab94fo0"},{"input_id":"9a92098249a8704fi4","output_id":"e80e5bcb1fc48b49o0"}]}}}
- HUD (heads up display) modifications:
-
- Healthbar light green color replaced with red #e43b44 and dark green replaced with blue #332a82 (remove hashtags before importing color code into Flowlab)
-
- Stamina bar light blue color replaced with yellow #FEE761 and dark blue replaced with yellow-orange #FEAE34
-
- Character name label changed from âGamougg HPâ to âOptimus HPâ
For some reason, on my second time fighting Senseinator Legweak in the video, I decided to combine the Transformers mod with some Demon Slayer elements just for fun in the video I had recorded. The video will be out soon, and it includes a Camera zoom tutorial for Flowlab!
Sprites to download for mod install
details
I made and took the character and block sprites from my own Transformers fangame. Pixel size 1, ENDEGSA 32 palette, G1 Transformers cartoon designs. All the weapon and weapon effect sprites were custom-made for this mod, with the axes and axe block effects being drawn using the original Taile Gamougg: Emerald Warrior sprites as bases, and the axe slash effect being drawn from scratch.
Player/characters
Optimus Prime
Megatron
Bumblebee (may need to alter physics)
Weapons
Energon Axe
Energon Axe
Energon Axe slash
Energon Axe block
Demon Slayer Energon Axe
Energon Axe (Nichirin sword)
Energon Axe (Nichirin sword) slash
Energon Axe (Nichirin sword) block
Blocks/ground
Cybertronian block
My Transformers fangame, which the sprites came from: Flowlab Game Creator - Transformers: Flowlab Laser (WIP)
For search results: Taile Gamougg Optimus Prime mod
You can CUSTOMIZE and SAVE your CUSTOM CHARACTER now!
- 2 sets of 9 weapon skins
- Epic animations based on its lore (fire, water, oil, gas, etc.)
So the poll was about sword animations, and the animations i showed in the video were defend/block particle animations. Whoops. I just keep making one mistake after another, but thatâs just part of life. Anyway, I started working on the actual animations for the sword itself just now; they should be done by today.
Also Iâll close the poll soon and this game is an indirect prequel to Gamougg 1.
âIs it too late now to say sorry?â
(donât blame me they played that in my class lol)
Now in open beta! Come and play with the new chains and lamps courtesy of grazerâs Durian update launching today!
Updates Jan.15-19 2024
- Fixed bug where you couldnât jump on/off spike hazards
- Added 2nd âbeingâ enemy (still have to do the animations and add the armor though)
- Made the level 1 platforming easier
- Buffed sup3r87 (NOT with muscles!)
- Camera now zooms out instead of in when using a finisher (Back Ease)
- Fixed bug with level 3 not taking you to level 4 after completing
- Added stone block
- Partially fixed bug where the level 2 bossâ sword only attacks in one direction (will attempt to fix again later)
- Added new animated backgrounds (using a variety of ease types) in level 3
Coming soon
- Game trailer
- More bosses
- Full story
- Horse emporium
Added Samurai Dash, a new gamemode where you run really, really, fast. The whole gamemode exists just because I was listening to Escape from the City while working on this game, lol