Taile Gamougg: Emerald Warrior remake Update Log (OPEN BETA)

Confirming here.

1 Like

This has the best gameplay in the Taile Gamougg series but has the emptiest, blandest, level design I’ve ever seen.

1 Like

Well I made it with free edition

1 Like

image
Transformers did it first.

1 Like

IMPORTANT:

If grazer transfers the game to my main account, the original will be updated. If not, the whole game will be remade on my main account and you can decide if the game should look the same as it did before, or if it should look like the remakes. New style will definitely include player animations, old style is less likely to do so.
  • New Gamougg style (pixel size 2)
  • Old Gamougg style (pixel size 1) (current art style)

0 voters

3 Likes

I honestly think the 16 bit sprites would look a little better or at least fit better with your style. I feel the 32 bit is more for very detailed game designs and you attempt to put a lot of detail into objects that are usually very overwhelming to decipher.

I do think the change from your usual 32 bit to 16 bit would definitely improve. Plus 32 bit is hard to work with in general, especially for the large level layouts and amount of sprites you normally use anyway.

3 Likes

Plus I normally use 16 bit so I speak from my personal experience that it’s typically much easier to style in that. 8 bit is difficult, but works good for arcade style games or older vintage looks. 4 bit is just atrocious unless you’re making an enlarged version of the other sizes.

3 Likes

image

So it is being remade, I have done the first level and am working on the third level right now.


I really like this background I made with some simple but repetitive bundle system:

code


Epic Updates 11/16/2023

Today I didn’t work on the main levels or gameplay, or story. Instead, I chose to work on a character customization feature using Globals, arrow button UI, and the color behavior. It’s a very epic system I think, either way I’m proud of how it’s coming together [with all the Messages and Mailboxes and stuff]. I’ll probably make an in-depth video showcasing it soon.

Do you want to be pinged for updates?
  • Yes
  • No (you’re so skibidi)
0 voters
1 Like

spongbong squarepontes

The original game now has an unofficial Transformers mod! To download sprites to import into the game, just right-click and save, then go into the game and upload it into the object. This mod doesn’t change the game’s code at all except for a few small things in the player:

  • Camera now zooms in by pressing E and zooms out by pressing Q
Camera zoom code (delete the existing camera first because this contains a copy of it)

{"data":{"behavior":{"v":"2","nodes":[{"inputCount":5,"outputCount":5,"name":"Camera","behaviorType":"logic.components.View","x":450,"y":232,"group":"","id":"9a92098249a8704f","parallax":100,"scrollX":true,"scrollY":true,"minLeft":0,"maxRight":100,"top":-15,"bottom":11},{"inputCount":0,"outputCount":2,"name":"Keyboard","behaviorType":"logic.triggers.Keyboard","x":-90,"y":184,"group":"","id":"e80e01e65722c841","keyCode":81,"repeats":true,"delay":0},{"inputCount":0,"outputCount":2,"name":"Keyboard","behaviorType":"logic.triggers.Keyboard","x":-90,"y":280,"group":"","id":"e80e0de2b3afd643","keyCode":69,"repeats":true,"delay":0},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":184,"group":"","id":"e80e47d148e96743","startVal":-10,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":296,"group":"","id":"e80e49cd082ab94f","startVal":10,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":240,"group":"","id":"e80e5bcb1fc48b49","startVal":100,"tag":"","roundMode":1}],"links":[{"input_id":"9a92098249a8704fi4","output_id":"e80e5bcb1fc48b49o0"},{"input_id":"e80e47d148e96743i1","output_id":"e80e01e65722c841o0"},{"input_id":"e80e49cd082ab94fi1","output_id":"e80e0de2b3afd643o0"},{"input_id":"e80e47d148e96743i1","output_id":"e80e01e65722c841o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e47d148e96743o0"},{"input_id":"e80e49cd082ab94fi1","output_id":"e80e0de2b3afd643o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e49cd082ab94fo0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e47d148e96743o0"},{"input_id":"e80e5bcb1fc48b49i2","output_id":"e80e49cd082ab94fo0"},{"input_id":"9a92098249a8704fi4","output_id":"e80e5bcb1fc48b49o0"}]}}}

  • HUD (heads up display) modifications:
    • Healthbar light green color replaced with red #e43b44 and dark green replaced with blue #332a82 (remove hashtags before importing color code into Flowlab)
    • Stamina bar light blue color replaced with yellow #FEE761 and dark blue replaced with yellow-orange #FEAE34
    • Character name label changed from “Gamougg HP” to “Optimus HP”

For some reason, on my second time fighting Senseinator Legweak in the video, I decided to combine the Transformers mod with some Demon Slayer elements just for fun in the video I had recorded. The video will be out soon, and it includes a Camera zoom tutorial for Flowlab!

Sprites to download for mod install
details

I made and took the character and block sprites from my own Transformers fangame. Pixel size 1, ENDEGSA 32 palette, G1 Transformers cartoon designs. All the weapon and weapon effect sprites were custom-made for this mod, with the axes and axe block effects being drawn using the original Taile Gamougg: Emerald Warrior sprites as bases, and the axe slash effect being drawn from scratch.

Player/characters

Optimus Prime
img_asset_16577374 (1)
Megatron
img_asset_16635048
Bumblebee (may need to alter physics)
img_asset_16633931

Weapons

Energon Axe

Energon Axe
image (8)
Energon Axe slash
image (10)
Energon Axe block
image (9)

Demon Slayer Energon Axe

Energon Axe (Nichirin sword)
image (5)
Energon Axe (Nichirin sword) slash
image (6)
Energon Axe (Nichirin sword) block
image (7)

Blocks/ground

Cybertronian block
image (4)

My Transformers fangame, which the sprites came from: Flowlab Game Creator - Transformers: Flowlab Laser (WIP)
For search results: Taile Gamougg Optimus Prime mod

You can CUSTOMIZE and SAVE your CUSTOM CHARACTER now! :star_struck: :crossed_swords:

1 Like
Should the Oilflayer (new stronger sword) have

  • 2 sets of 9 weapon skins
  • Epic animations based on its lore (fire, water, oil, gas, etc.)
0 voters

“Everyone may know him, but not everyone will know how to unlock him.”

- Sun Tzu

1 Like

Animations

Vimeo link for people whose school blocks Discord

2 Likes

So the poll was about sword animations, and the animations i showed in the video were defend/block particle animations. Whoops. I just keep making one mistake after another, but that’s just part of life. Anyway, I started working on the actual animations for the sword itself just now; they should be done by today.


Also I’ll close the poll soon and this game is an indirect prequel to Gamougg 1.

“Is it too late now to say sorry?”
(don’t blame me they played that in my class lol)

Now in open beta! :upside_down_face: Come and play with the new chains and lamps courtesy of grazer’s Durian update launching today! :smiling_face:

1 Like

Updates Jan.15-19 2024

  • Fixed bug where you couldn’t jump on/off spike hazards
  • Added 2nd “being” enemy (still have to do the animations and add the armor though)
WIP sprite

  • Made the level 1 platforming easier
  • Buffed sup3r87 (NOT with muscles!)
  • Camera now zooms out instead of in when using a finisher (Back Ease)
  • Fixed bug with level 3 not taking you to level 4 after completing
  • Added stone block
  • Partially fixed bug where the level 2 boss’ sword only attacks in one direction (will attempt to fix again later)
  • Added new animated backgrounds (using a variety of ease types) in level 3

Coming soon

  • Game trailer
  • More bosses
  • Full story
  • Horse emporium

Added Samurai Dash, a new gamemode where you run really, really, fast. The whole gamemode exists just because I was listening to Escape from the City while working on this game, lol