Taile Gamougg: Through The Elements (BradenS)

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Tornado

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im just really stuck at making an effect of gamougg being blown away by air attacks

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this
:exploding_head:
emoji
blown away

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Gamougg Through the Elements Update 0.3: Air & Ice

  • Alright! An attack for Air Gamouggs is finished! They shoot a ball of air that shoots you up if you run into it. This can be dangerous as the Air biome is full of holes in the ground.

  • Ice Gamouggs can throw different projectiles!
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  • Ice biome is completely finished and won’t have anything else added.

  • Air biome is finished but could use some work if I feel like going back to it.

  • Space biome is being worked on right now, could use some enemy ideas!

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Background needs some work but I’ve set the block texture and Gamougg has a spacesuit!
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:))))))
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Psycho Gamougg

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I love randomized bg particles so much aaa
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and SATISFYING ANIMATION
https://drive.google.com/file/d/1ucsu90P-hbQ4ITHeWIJlxNvYaq-02zgh/view
Flowlab Game Creator - taile gamougg_ Through The Elements

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decided on Drip Skulls for the main space enemy.
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:droplet: :droplet: :sweat_drops: :sweat_drops: :cold_face: :cold_face:

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star + asteroid cluster

Press Esc to exit full screen

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I suggest moving the knife throwing code into a new object that attaches to the player with a Once block. Then maybe you could create a bouncy shield that isn’t movable but is really bouncy and it can deflect enemy attacks back at them. This would add a considerable amount of depth to the gameplay and make the game much easier to learn and approach, but a lot harder to master as well. It would also make the enemies’ homing attacks much more tolerable.

These are both tried and tested features that I created last time I played a few days ago.

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are you suggesting I remap the spacebar and clicks to activating a shield?

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Not necessarily but I did add WASD and used the mouse to block and attack.

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flowlab gamougg bump
new bump effect, i dont know how to make it so it shows at the place where you hit the object, so rn it just emits out of gamougg’s head when he hits something.

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took a bit of time off to design a horror game for no apparent reason
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Why does the player look like a [REDACTED] with glasses on top of it

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help :skull: i didnt think of that i just put some pixels together

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