Tornado
im just really stuck at making an effect of gamougg being blown away by air attacks
this
emoji
blown away
Gamougg Through the Elements Update 0.3: Air & Ice
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Alright! An attack for Air Gamouggs is finished! They shoot a ball of air that shoots you up if you run into it. This can be dangerous as the Air biome is full of holes in the ground.
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Ice Gamouggs can throw different projectiles!
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Ice biome is completely finished and won’t have anything else added.
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Air biome is finished but could use some work if I feel like going back to it.
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Space biome is being worked on right now, could use some enemy ideas!
Background needs some work but I’ve set the block texture and Gamougg has a spacesuit!
:))))))
Psycho Gamougg
I love randomized bg particles so much aaa
and SATISFYING ANIMATION
https://drive.google.com/file/d/1ucsu90P-hbQ4ITHeWIJlxNvYaq-02zgh/view
decided on Drip Skulls for the main space enemy.
I suggest moving the knife throwing code into a new object that attaches to the player with a Once block. Then maybe you could create a bouncy shield that isn’t movable but is really bouncy and it can deflect enemy attacks back at them. This would add a considerable amount of depth to the gameplay and make the game much easier to learn and approach, but a lot harder to master as well. It would also make the enemies’ homing attacks much more tolerable.
These are both tried and tested features that I created last time I played a few days ago.
are you suggesting I remap the spacebar and clicks to activating a shield?
Not necessarily but I did add WASD and used the mouse to block and attack.
new bump effect, i dont know how to make it so it shows at the place where you hit the object, so rn it just emits out of gamougg’s head when he hits something.
took a bit of time off to design a horror game for no apparent reason
Why does the player look like a [REDACTED] with glasses on top of it
help i didnt think of that i just put some pixels together