I just deployed a new update that contains mostly bug fixes:
Static/non-movable objects used to shift or jitter when touched if they contained an animation or certain other behaviors. This has been fixed.
"Delete All" button now removes the object's UI elements correctly.
Animation output links now highlight correctly when running game from a behavior window.
One new feature added:
There is a new checkbox setting for animations: “Stay on last frame when done”. When selected, the animation will not revert back to the main sprite when it completes. This is useful for chaining animations together without flickering between them, or to have objects that never show the main sprite at all.
@grazer i noticed when playing starblast 2, the ship trail object appears in the top left corner of the bullet board (0,0 i believe) when the player moves. But the trail apparently moves back into place behind the player like it should be. What causes this? And how could it be fixed?
@jngthree - I just played Pacifism mode in Starblast 2, and I’m not sure I understand the issue. I did find and fix a problem with emitters that was unrelated to this update, but could have been causing problems, but I don’t see any asteroids. Is the issue still occurring?
Yeah. The astroid spawner object ( has a purple square sprite) should change position every 10 seconds and spawn an astroid and send it to the left on the bullet board.