Hey everyone, just checking in on the progress of the site and how everything has changed. Really loving all the updates @grazer
Been getting back into the hang of everything and just looking for some feedback on this little thing I’ve been working on.
Some dialogue has been added to the game. Action icons will form above objects you can interact with and you can use the action key (K) to then interact.
W,A,S,D - Move
J - Attack
K - Roll/Action
1,2,3 - Use Item
I LOVE how the little blue chicken (?) animals walk and try to attack you, it really reminds me
of old pokemon games (mystery dungeon) for some reason. (Edit: Also the moving plant )
What i think players like me don’t like:
You spawn in with no objective, I feel lost and don’t know what to do and where to go.
In addtion, because I don’t know where to go, the map feels too MASSIVE. It makes me feel lazy to explore since i don’t know the goal or the reward that’s waiting for me if i succeed.
I found NPC’s but don’t know how to ineract with them. I don’t know how to enter houses. I don’t know nothing. COMMUNICATE with your players. (I know that it’s probably just not implemented since it’s still in development but just saying)
I really hope you’ll manage to finish the game since i would be definitely excited to play it once it’s done.
I’m planning on bringing in story content and Npc interactions soon, trying to re-get the hang of it all, I’ve been gone for a bit lol. This was just a demo of gameplay and art style really, I appreciate the critiques though, gives me some great ideas to hopefully fill the game with.
The only thing I have to disagree with is the point with no objective as I would praise it for a little souls-like style, even if it’s not the game’s intention. Otherwise, these are good points.
I can’t figure out how to get out of the house. I’ve talked to the man inside, and it still says "Go talk to the guy first. Is this a bug or do you know how to get past the first house.