THE FINAL TEASER

IN LESS THAN A WEEK, VIPERTECK’S NEW GAME WILL BE RELEASED.
THEY’RE WATCHING
https://flowlab.io/game/play/1439428

Your guys’ thoughts?

@browngr Awesome! Ninjas!

hey @browngr did you just have to mention who made the music or did you get some type of special permission???

Secession Studios is awesome. As long as you’re not monetising your work or making money off of it, then you can use it for free, period. So, I picked out one of their tracks and put it in the teaser. But, all music in the actual game will be composed by your’s truly.

Note: Obviously you have to give credit to the person who made the music, that goes for any composer, including me.

ok

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help guys

heres a link to my discussionhttp://forum.flowlab.io/discussion/8983/how-to-shoot-constant-bullets#latest

People will get to you, you don’t need to comment on other people’s posts to get help. Patience, my friend.

can you help me pls?

Patience. + I helped you on your post

@browngr are you using the behavior blocks in unreal to code there? Because i highly don’t recommend it. The coding community doesn’t really see it as an actual form of code. It is also limiting on what you can do, with real code you can do so much more. Also if you ever want to collab with people on unreal your going to have to use code like C# because no one who makes commercial games does that.

No, I’m using Flowlab code to make my Flowlab games.

@browngr No i mean the game your making in unreal

Oh, no. I make all of my games on Unreal Engine with Javascript and HTML.

@browngr Not C#? its like games have been made from Java and Html but most are browser games.

Minecraft was made on Java, but yes, I also use C# from time to time. Java and HTML are my prefered versions.