The Glorious Off Topic Channel Of Destiny 2

I personally take pixel art rules as true art rules. Good artists learn them, excellent artists master them then break them. I by far am no master, but if something looks better in an off pixel size, then don’t be afraid to keep it.

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Here’s an example of mixels in my game that in my opinion looks pretty decent.

Summary

img_asset_15204024

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it does look pretty good. mixels only look good in really specific situations like that

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Alrighty, thanks for the advice, personally Im going to take Bradens as a general guideline, but I also agree with meburningslime, but here is some art I was making, Im pretty decent at art in real life(check out my insta), but it doesn’t really translate into pixel art, but I think I am getting better (:

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woah! that’s really nice actually

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i’m using lists! finally! CodeAlpaca would be proud

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Looks like a mosaic feel, nice work!

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just played beatsaber again and damn is this song good

Beat Saber - YouTube

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Dang does that look complicated

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it’s not, actually. all it’s doing is going through a set of random letters and then eventually landing on W, A, S, and D to show the controls lol

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Ok so what I was wondering if does a more close-up look better, or does a more background one look better
zoomed in


background

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background. definitely.
Also, are you making this game for the flowjam?

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so background looks better? But doesnt the zoomed in one feel more imersive?

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actually, i looked at it again and im not sure. zoomed in looks good as well

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uhhhhh, no…
Actually kinda yes, because I know I have a very low chance of finishing it within the given time, so if I cant, I will just keep developing it

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Zoomed it makes the atmosphere of a large world get lost.

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image


I made a bad mistake, I put the background in the same sprite layer as the buildings, noooo

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well this screenshot is the best one i’ve seen so far

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Ahh, so the text lists and this animation are part of that intro you showed on the discord. Nice! All that hard work payed off! :wink:

1 Like