thanks
I hope you are well soon.
Happens to the best of us.
Back when I was in highschool, I would be fine all week, get a little sore throat on Friday, and then I would be sick and miss out on the entire weekend. Never during the school days, just on my days off.
It always seems to happen at the most inconvenient at times.
This is true, I have pretty strict parents and Iâve developed a really great poker face
Sounds about right.
Here is some camera code.
Camera code
{{"data":{"behavior":{"v":"2","nodes":[{"inputCount":0,"outputCount":0,"name":"Follow Player Camera","behaviorType":"logic.NodeGroup","x":180,"y":8,"group":"","id":"e534f8f53282c647","isMenuItem":false},{"inputCount":0,"outputCount":1,"name":"Cheese","behaviorType":"logic.triggers.Always","x":-810,"y":16,"group":"e534f8f53282c647","id":"e534f8f6a6a8574f"},{"inputCount":1,"outputCount":1,"name":"Bread","behaviorType":"logic.properties.Extractor","x":-630,"y":8,"group":"e534f8f53282c647","id":"e534f8f7812b4241","targetId":0,"prop":"x","version":2},{"inputCount":1,"outputCount":1,"name":"Tomato","behaviorType":"logic.properties.Extractor","x":-630,"y":104,"group":"e534f8f53282c647","id":"e534f8f80264344f","targetId":0,"prop":"y","version":2},{"expression":"A + (B * 32)","default0":0,"default1":-3.5,"default2":0,"default3":0,"default4":0,"default5":0,"params":2,"version":2,"tag":"","inputCount":3,"outputCount":1,"name":"Expression","behaviorType":"logic.logic.Expression","x":-450,"y":8,"group":"e534f8f53282c647","id":"e534f90476b4a243"},{"expression":"A + (B * 32)","default0":0,"default1":-3.5,"default2":0,"default3":0,"default4":0,"default5":0,"params":2,"version":2,"tag":"","inputCount":3,"outputCount":1,"name":"Expression","behaviorType":"logic.logic.Expression","x":-450,"y":112,"group":"e534f8f53282c647","id":"e534f90569134946"},{"inputCount":5,"outputCount":5,"name":"Camera","behaviorType":"logic.components.View","x":-180,"y":64,"group":"e534f8f53282c647","id":"e534f9062e0ef146","parallax":100,"scrollX":false,"scrollY":false,"minLeft":0,"maxRight":11,"top":0,"bottom":11,"repeatBG":true}],"links":[{"input_id":"e534f8f7812b4241i0","output_id":"e534f8f6a6a8574fo0"},{"input_id":"e534f90476b4a243i2","output_id":"e534f8f6a6a8574fo0"},{"input_id":"e534f8f80264344fi0","output_id":"e534f8f6a6a8574fo0"},{"input_id":"e534f90569134946i2","output_id":"e534f8f6a6a8574fo0"},{"input_id":"e534f90476b4a243i0","output_id":"e534f8f7812b4241o0"},{"input_id":"e534f90569134946i0","output_id":"e534f8f80264344fo0"},{"input_id":"e534f9062e0ef146i2","output_id":"e534f90476b4a243o0"},{"input_id":"e534f9062e0ef146i3","output_id":"e534f90569134946o0"}]}}}
Copy and paste this in the player or camera for it to work
i was off for a few hours and almost nothing changed
lucky
Iâm not posting stickman animation in the embers art and blah blah blah but i will here so if you want come see i just made e1
Sorry I didnât see this post before. Are you asking about my own card game?
Iâve finally found the link after years of searching.
here it is: https://www.playtimeco.org/?e=1
They are burying his dead body.
@ManiacPumpkin Is writing a 5 page paragraph right now.
Sonic is getting bored.
I was watching a video on different resource system for card games, and I want to include something similar, but also make it unique in a way.
Summary
I thought of the idea of workers. So, in MTG, you play lands which generate mana, some other games use other creatures as resources either by sacrifices or simply using their presence to gain points and play larger creatures.
Using a system with workers would be that you can assign any number of creatures that you have played to be a worker. Basically, they generate points based on what their power is, so assigning a larger and stronger character would generate more. How a worker would act is basically they could mine for resources or something like that.
They wouldnât be able to attack since they are simply workers, but they can also be killed much easier than if they were on the field since they cannot attack back. Back to the number stacking, if I had the Ceramic Skull as a worker and he was generating points for me, he could be killed by 4 SCU, but none of them would die unlike if the Ceramic skull was on the field, he would at least kill 3 of them since he would be 11 points and they each are 3. As a worker though, you still need to have a combined power above theirs or else they just tank the damage. I have a feeling this would be kind of broken using a system like this based on what characters or alliances you use. Since if you manage to throw a Foremaker in there, while also holding out on the battlefield, you exponentially gain points. So, thereâll probably be a lot of balancing and designing before this would probably work, but the cool thing about using this, is that if you are starting to lose a lot of creatures on the field, you can always pull workers out to fight. But they can only be pulled from their position or put back in once per turn so you canât do both. You gain points at the very beginning of your turn as you would draw a card so any creatures that were pulled, donât gain points when you put them back into the workforce that same turn. Although any creature you can summon, can either be directly on the battlefield, or as a worker.
If there is a stacking mechanic where the combine powers can attack other creatures, I was unsure on how the attacking would essentially look like. If I did combine 4 SCU for a total power of 12, should I be able to choose which creature my opponent has to be attacked, or just throw them out there and my opponent gets to choose who attacks them.
I donât like the idea of you choosing who attacks which enemy creature since it kind of defeats the purpose of defending, since I feel the defending side should have a bit more leverage against attacks, similar to RISK.
Another cool feature I thought of is using a structural generation. So, you can build up walls and towers that act as creatures but can only be used to defend. Plus, they would protect any workers you would have so they cannot be attacks unless all of your walls or structures are taken down. Similar to how Commander works in MTG, youâll have an icon card which you build your deck around. The main card wonât be able to attack but offers a lot of power and can boost your other cards of a similar type and this card acts as your health, if they die, then you lose. They can be protected behind your wall.
I could have some card types that can bypass field creatures and can attack workers and your icon card directly only if your walls are all defeated. Workers are unable to attack back, but your icon can, and since it doesnât exactly use a health system, they just have to be killed by a stronger or a stronger combined power to be killed. So, if you are being attacked directly by weaker cards, you can defend using your icon.
Cards can block up to a max 2 times. The initial block the creature will fight back and kill the attacking creature if their power is less than theirs, but the next attack, they can only take the damage and can only attack once during blocking. After a second block (if you choose so) they are unable to attack on your turn, (resets on next) so if you have a majority of medium ranged cards while your opponent has a ton of fodder, you can technically block a lot of their attacks, or combined attacks, killing most of them or tanking the damage.
When the attacking player stacks cards together to a high power, it technically acts as a single creature and can be blocked as so. Technically a creature could block 10+ cards in a single turn, if they are stacked into two single powers or less.
They game wonât have any spells or enchantments, but most creatures will have abilities that either costs their attack for the turn to activate, or costs points (based on what it is) and some creatures will have (possibly multiple) passive abilities like Foremakers, which makes them already powerful without the use of wasting their attack or using points.
The walls or structures will act as creatures but can only defend. They can only block once unlike a creature but can have abilities as well or can boost other characters of a similar type. Letâs say youâre using a Scepter Foundation deck, it could be a section of a training facility, so all SCU could have a +5 power boost on top of whatever modifier they have.
I may have some creatures act as walls. Like Monoliths or Mechanical Cities (Perfectionists) and they not only can block but can attack other creatures as well. Maybe even Titanius and other star titans could be considered walls, but their ability (which canonically can vaporize a planet) could potentially just remove a creature of your choice from the field after a cooldown or something. The Mechanical Cities and Star Titans may be very large and may seem powerful, but most Foremakers and Premakers would be able to defeat them, despite the size difference.
Another thing that would be cool to implement would be planetary battling. In the book series, there actually are battles in space with huge carriers and such similar to Star Wars, although itâs not mentioned until Magnus Falling (second book). With the use of Characters, how would interplanetary battles work? I thought of maybe having a different playstyle that uses character-based fighting on planets, but also uses spaceships in the atmosphere so you can also build up a fleet. But fleets would use up a lot more resources than simple creatures, so if would be strangely different trying to combine both together. Maybe even add some sort of planetary empire system so each player is in control of their own planet and build up their empire while you use spaceships to transport your creatures to other planets and attack. Basically, having spaceships allows for certain characters to attack opponentsâ characters. So, a basic ship allows for any power 50 or less character to attack, but only one character, so a larger fleet, would mean more attacks you could do, but your creatures stay on your planet, but can attack other creatures on other planets using spaceships.
Since some ships can be used to attack, like the Imperidem Mortar and the OSC Burg, ships can attack only other ships in space, so you can not only weaken your opponent by cutting their attacks off, but you can also trap them on their own planet, but they could still have a solid defense and build their fleet back up.
And keep in mind, Foremakers, Star Titans, and other powerful beings probably wonât need ships to attack, so they can attack freely or even attack ships as well. The SCU is still in a bad position since humans (at least in the 2016 in New Caben) arenât developed or suited with space ships as the rest of the known worlds, so they may either use the Reality Core to attack other planets (which is a piece of technology concept that was never constructed in the main timeline, but in an alternate one where they could teleport), or maybe have the human alliance set in a future state where they do have some space ships.
Sadly, most of combat system favors most of the alliances except the Scepter Foundation, even though they are powerful (at least on Earth) they are still pretty much inferior to everything else. So, they may be more of a defensive alliance than more offensive.
This is mostly just some concepts, but it sounds like a solid plan if I did start to work on a card game, which I may draft out some cards for fun, but not sure if Itâll be official.
Sorry for the long read, but youâre the only one on here, that I know of, who has an interest in custom TCGâs, so I wasnât sure if you had any ideas yourself or feedback.
Sadly, Iâm not sure how complicated this will all be until I actually get some cards going and play the game myself, then I can adjust the scaling, point systems and such until it feels more balanced.
The cards are probably going to be in pixel art since itâs the only form of digital art Iâm at least decent at.