Man I love low-budget hyper-realistic immersive sims created in former Soviet countries with weirdly obtuse mechanics developed by like 12 dudes in classic former Soviet buildings.
I want to make a game kinda like that someday, it’d involve you harvesting organs and body parts for the central government who wants to use them as samples to study a disease that’s slowly ravaging everyone’s organs and body parts. You’d need to constantly be swapping out your organs for new ones you pick up, organs and body parts would expire a while after you harvest them and they’d all have their own downsides such as the lung of a smoker forcing you to occasionally cough, revealing your location to enemies or a leg from someone with brittle bones increasing fall damage exponentially. The guns would also allow you to insert organs into them, each organ would give a different perk such as the brain giving the bullets a light homing effect or the lungs increasing speed and airtime of projectile weapons. You could also rarely find mutated organs such as a third arm allowing you to triple wield weapons or a lung with an external pipe that’d let you blow out of it for a sort of dash.
I love it. You should make it where as you unlock characters, they cycle through bouncing off. Also maybe make the time in between appearances a little longer
Oh, that would actually be so cool, one thing I would suggest @DJTheWhat is to randomize where they would fall from(x axis) so it wouldn’t always look the same