My team has Indie, we’re working on an online game.
Well the perfect way to make controls that don’t break when someone else clicks a button is player check.
Use local to turn on a switch that turns on the movement and it’ll deny other players from moving your character around.
User info if I remember correctly can be used to make name tags of you get the name.
Player count surprisingly counts players so you can show how many players are in a lobby or game
Thanks so much about, btw, do you know tip to use the Cloud, it would help very much for bunch of stuff such as trading.
I don’t know much about cloud if I’m gonna be honest that would be a question for another flowlab dude
Then I’m gonna have some ransack moments.
Hey, still can’t figure out how to release on itch. Is there a video tutorial?
when did this happen
my friend Noah had that once… that was a long time ago
WHAT… NONONONO
YOU HAVE BETRAYED ME
I WILL STEAL YOUR FACE AND GLUE IT TO MINE
THEN I WILL LICK YOUR INSIDES AND THEN I WILL THROW YOU TO THE SHARKZ IN THE PACIFIC OCEAN, THEN THE SEA MONKEY CULT WILL WILL CRUSIFY YOU AND BURN YOU TO A CRISP, THEN USE A SPONGE TO SUCK THE OCEAN AND TAKE YOUR ASHES AND DONATE THEM TO AN ORPHANAGE TO REMIND THE KIDS WHAT HAPPEND TO THEIR PARENTS!!!1!!
What a nice kid huh?
can you help us track down new zealand-ai he kidnapped deadly_deather-Ai
That… won’t work, lol. Every input and output in the bundle is connected, lol. Going to be pretty annoying re-doing that.
Oh! Thanks ( I figured it out ).
I’m making it a downloadable file for the affects of the game.
Thanks so much, tho!
I sense adults trying to relate to the little kids
You could either use a simple trig equation to find the angle from the player to the mouse or you could attach an invisible object using “PointAt” to do the math for you and have it send the player the angle it is.