The Glorious Off Topic Channel of Destiny 6

My team has Indie, we’re working on an online game.

1 Like

Well the perfect way to make controls that don’t break when someone else clicks a button is player check.
Use local to turn on a switch that turns on the movement and it’ll deny other players from moving your character around.
User info if I remember correctly can be used to make name tags of you get the name.
Player count surprisingly counts players so you can show how many players are in a lobby or game

Thanks so much about, btw, do you know tip to use the Cloud, it would help very much for bunch of stuff such as trading.

1 Like

I don’t know much about cloud if I’m gonna be honest that would be a question for another flowlab dude :sunglasses:

Then I’m gonna have some ransack moments.

1 Like

Hey, still can’t figure out how to release on itch. Is there a video tutorial?

2 Likes

I just got the new user of the month badge.

6 Likes

image
when did this happen :skull:

1 Like

my friend Noah had that once… that was a long time ago

average argument between me and cloud.

1 Like

WHAT… NONONONO
YOU HAVE BETRAYED ME
I WILL STEAL YOUR FACE AND GLUE IT TO MINE
THEN I WILL LICK YOUR INSIDES AND THEN I WILL THROW YOU TO THE SHARKZ IN THE PACIFIC OCEAN, THEN THE SEA MONKEY CULT WILL WILL CRUSIFY YOU AND BURN YOU TO A CRISP, THEN USE A SPONGE TO SUCK THE OCEAN AND TAKE YOUR ASHES AND DONATE THEM TO AN ORPHANAGE TO REMIND THE KIDS WHAT HAPPEND TO THEIR PARENTS!!!1!!

2 Likes

What a nice kid huh?

3 Likes

can you help us track down new zealand-ai he kidnapped deadly_deather-Ai

1 Like

That… won’t work, lol. Every input and output in the bundle is connected, lol. Going to be pretty annoying re-doing that.

2 Likes

Oh! Thanks ( I figured it out ).

I’m making it a downloadable file for the affects of the game. :smiley:
Thanks so much, tho!

Screenshot 2024-10-01 12.07.46 PM

5 Likes

I sense adults trying to relate to the little kids

2 Likes

2 Likes

You could either use a simple trig equation to find the angle from the player to the mouse or you could attach an invisible object using “PointAt” to do the math for you and have it send the player the angle it is.

5 Likes