With the new Flowjam being hosted on Itch.io Grazer updated the the process so it’s easier to export to Itch.io. However, you probably don’t know how to do it so this is a set by step guide on what you’ll need to do.
Then this should pop up, you’ll see a “Download” button, click that and download the file. You’ll name the file, so I’m just gonna label it GoF HTML. Also keep a note that the game is 1024x576 pixels.
Next open up Itch.io and go to your profile (if you don’t have one, you’ll need to create one. It’s very easy to do, just the same as a Flowlab account basically). Click the "Dashboard’ Button on the top left.
See the option outlined, it will by default be set to “Download.” Change it to “HTML” Here you can also upload a thumbnail, screenshot, description, tags, etc.
Then, scroll down a little more and enter in those game dimensions from earlier when you were exporting the game (1024x576 in this case)
Click “Save” in the top right and you should be done! Goodluck with your game everyone!
Also, keep in mind that you can add an Itch.io widget to your game’s page (if you have access to page themes). This is helpful if you want to sell your game or take donations using Itch’s payment mechanisms
Itch doesn’t require any sort of subscription for editing the page, and like DeadlyGumChewer said, I believe itch is entirely free (even the portion they take if your game is paid is decided by you)
Yeah, the full screen option on itch doesn’t work the same as the game doing it itself.
You will have to use the full screen behavior in flowlab to go fullscreen on itch.
O to full screen in flowlab and for itch.io I’m doing it how the guild said to do and I tried itch.io’s full screen button with flowlab full screen and no button and browser version on itch