The second worst pathfinding 2vt

i made a completely new pathfinding system from the last made it perform better and look beter with other improvements to selection of the vertex to head toward.
https://flowlab.io/games/play/2966504

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Nice job again; it looks like you’ve got a good logical process behind your method

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right now it only gos to the best vertex on the x axis for its path im adding y tomorrow so its not done

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