Hey, Flowlab, I got some ideas that might make it to where better games can be created on Flowlab! Here are some I came up with…
But first, let me tell you how I am going to tell you this, you will see a “” next to the name of the thing and the name of the thing will be in bold text. Then under that name, you will see the info about it.
Why? Because I fell like with this tool, you can make custom music for your games. It would be great if you put this in!!
A tool that changes the BG music for that area
Unless there is already a way to do this. Example: Pokemon (music changes in areas until you leave the area, then the music changes again.)
Way for making RPG battles (like Mario&luigi, pokemon, and others)
For RPGs, When player comes in contact with enemy, a battle starts. When battle is done, the player goes right back to where they were before the battle.
move tool (just make it easier)
IT TOOK FOREVER TO LEARN IT BUT I AM STILL HAVING TROUBLE!!! So in the GD (geometry dash) level editor, the move trigger doesn’t ask you to put in location, but asks you how many spaces the block, spike, or whatever the OBJ is, is moved. so for this move tool, please make it the same. I think then it will be easier to use.
This will be updated when I get more ideas. Flowlab, please make these game creating tools!
These are good ideas, but you can already do the second and third recommendations. For BG music change, you just need additional behaviors to start and stop the sound behaviors. The third one is definitely trickier to do, but is possible. You can use outside sources for music making. I tend to use beepbox.co because it is quite easy to understand (at least for me it is).
Use proximity blocks for areas with music and use advanced hevaiours for RPG games.
What I would like to see is a new extractor var called Total Speed, as well as a block that can teleport objects throughout levels, basically making levels into dimensions.
One last thing I would love to see is a TickingLevel option where you can choose if the level freezes when there are no players or not.
Still the bottom idea on the post I would still like to see. (The RPG battles one.) But thanks for letting me know!
lol is it ok if I still the music Flowlab lets us use?
sorry I forgot to put in “use” between “still” and “the”
@mtl144 yes, that’s why it’s there. Grazer made it free to use, no copyrights.
HOW DO I IMPORT MUSIC WHEN THE SONG I MADE ON BEEPBOX DOWNLOADED, IT DID wav., FILE AND THE SOUND TOOL ONLY ACCEPTS MP3!!! PLEASE I NEED DA HELP.
p.s. for making 8bit songs using beepbox, the bottom sound layer lets you put in chip waves, to add more 8bit effect to the song!
You need an mp3 file and an indie account or higher, then wait while it downloads and wait until it changes “none” into “name” before closing the sound box.
is member higher than indie?
@mlt144 If you have a phone use Bandlab - for free -, groovepad - Just watch 30 min ad for premium sounds - and Music maker Jam - Requires user to buy amazing music packs. On a desktop or laptop, Magix music maker, similar type of payment to misic maker jam.
These can make fantastic tracks with a range of sounds to isr from! Then just upload it with Indie+ or get the link using dropbox (online) for free account.
Indie is the cheapest member account.
Indie gives many benefits but much of which could also be made on a free account. If you like Flowlab and used all 3 games slots or want to export your game, its worth the go indie.
Indie is the only needed account, anything else would be for having several accounts. Such as a school or studio.
I also go over how much power Free users have in one if my post, where I made an entire game out of 1 game object.
I MEANT HOW DO I IMPORT BEEPBOX MUSIC I MADE BECAUSE THE BEEPBOX FILES I DOWNLOAD OF MY SONGS ARE NOT MP3!!!
If you have indie, the use an online converter to convert the .wav to .mp3
If your using the free account, then you need to upload and play that mp3 outside of Flowlab with the .mp3 at the end of the URL.