We all have a ton of examples which have been lost in time, but are still relatively useful.
Some just never made the example page or were made after it.
Post them here to help people.
Not an old example, made this recently, but it’s incredibly well-made and simple so it should be able to fit almost any game that needs to spawn in enemies.
Just a really nice visual, I really like this example because it is such a simple solution for such a cool effect.
No Flowlab games have used this mechanic, but it’s popular in a lot of strategy games that require you to move units, or even if you just want to select a lot of things at once.