Tile Map System - JR 01

Because the raycast only trigger to the objects that are on screen, and they only ever activate once per level.

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Oh, yeah. That’s really clever. Thanks for sharing the example!

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I’m trying to use the 16 frame system, but my code doesn’t seem to be working. I set up the animation to be the same as the one in your example, and I edited the raycasts in the bundle to the ground object, but it still doesn’t work.


Is the raycasts set to the right objects?
Also if you dm me the link I can take a look at it for you.

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Yeah.

Ok, thanks!

Got to look at it and you frames are not in the correct order, but also I can’t tell what your animation is suppose to look like. This is what the 16 frame block patterns make up.

image

img_asset_18919304

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