Because the raycast only trigger to the objects that are on screen, and they only ever activate once per level.
4 Likes
Oh, yeah. That’s really clever. Thanks for sharing the example!
1 Like
I’m trying to use the 16 frame system, but my code doesn’t seem to be working. I set up the animation to be the same as the one in your example, and I edited the raycasts in the bundle to the ground object, but it still doesn’t work.
Is the raycasts set to the right objects?
Also if you dm me the link I can take a look at it for you.
2 Likes
Yeah.
Ok, thanks!
Got to look at it and you frames are not in the correct order, but also I can’t tell what your animation is suppose to look like. This is what the 16 frame block patterns make up.
3 Likes