@grazer Here’s a big one.
For some strange reason, Messages eventually stop sending.
Check Day Parent and watch as around 8, suddenly numbers stop feeding in from the messages.
Fast forward is currently on by default.
Use Spacebar to fast forward time
Use Enter to fast forward an hour
Look at the image below, the stars are still out at 12 noon, because the Alpha stopped around 50% or less.
If you spam Spacebar, messages will send again and then stop. You need to keep hitting space to make the % go up, because it just stops receiving messages from Global clock on the GUI layer. Sun Parent seems to have a similar issue, because sunset never triggers either. The game also will not load at all in Html5 mode. For some reason, Once also would not (IN) on the number that all the filters go into, so I had to make a separate Number 0 in both parents, just to Once the Alpha to 0 when the game loads in. I’m stumped. I feel like it’s Flowlab engine bug related and I can’t fix it, especially messages eventually not sending.
EDIT
Managed to find each bug and work around it so the game functions properly, bugs found below.
Turns out the primary cause is Always and Timer 0/10. Timer 0/10 is not only significantly faster than Always, but it freezes key inputs, so you can’t hit Spacebar to stop the fast forward. It seems that they both run so fast, that eventually messages lag out and can’t keep up with the frame inputs. Timer 1/10 works fine, it’s just a lot slower than I would like. An unrelated bug is that uploaded music is unbearably loud, even on Volume 0. I guess Volume doesn’t work for Uploaded Sounds. My song that I made is very loud at only Volume 3. Something else to look into I guess.
Edit
The sound bug might be a Chrome related bug, because Puffin is actually quiet enough that I need my volume up all the way in my car. My laptop uses Chrome though, and the music is on volume 4 and crazy loud for my laptop only being on 15/100 volume.