I am making a top down game with an enemy that chases you when you’re inside of its proximity. But I looked at the example games and they aren’t exactly what i need. I don’t want my enemy to rotate. I also want it to flip in the direction of the player. I’m not the best with top down games. Anybody know how to help?
so instead of rotation, you want it to flip so that it looks different?
just use the new pointat feature that allows it not to lock rotation and velocity forwards when in proximity
to do flipping filter if the rot output is over 180 or not then flip it based on that
Thanks. I’m not the best with top down games, so this helps out a ton.
Practice makes perfect! Also, welcome @Nedia0102!