how do I make the solder jump over the wall
Theres a example game in the help section… its made by hihilogic… let me see if I can get you a link…
well, its platformer though. maybe use raycasts to pick up the wall, thn have a trigger system to make the guy unsolid with an enable system? Its very basic though.
You need to have two objects on top of each other. One is solid and the display order is 1, the second is non-solid and the display order is 2. In this case, the object on-top would be the brown dirt or sand object you already have.
Then you can use a switch. When the player is close to the wall, the switch turns on. When the player presses whatever button you want as a jump button, the switch outputs.
You should probably use four raycasters instead of collision. When the object is being touched by a ray, it is deleted. When it isn’t, it’s spawn again.
I’m just guessing, -you’d need an extremely complicated system to do this and I’m pretty sure ther’s an easier way.
Do you like this idea? If so, I can send some screenshots of how it might work.
This would probably be much better with the enabled bahavior. Its a lot easier than deleting and respawning.
ill see if I can work on an example game.
Here is a simple example I came up with real fast… hope it works for you, but its not super smooth.