This game’s mechanics do a great job at telling you one thing: “Use movement to help you shoot, use shooting to help you move”
+Amazing title screen (Reminds me of Terraria)
+The cycling colors is nothing special (Even iv’e done it) but it’s still used pretty cleverly here, especially in conjunction with your mouses’ location!
+Starblast has always been a pretty beautiful series of games, but they really cranked it up to 100 with this one!
+It’s a game you can hop into right now and IMMEDIANTLY know what to do even if you’re new to the game! VERY well done!
+The variety of game-modes and the high-score system adds plenty of replayability, ESPECIALLY for a Flowlab game!
-I miss Starblast 3’s options menu already
-There’s an argument to be made about the games readability. I had NO idea what’s an enemy and what’s not at the start
-Sometimes, it feels like the game throws visual effects in just for the hell of it. Let’s be honest, do we really need to have so many effects on the MAIN MENU?
-Even though i didn’t really need one, a TUTORIAL would be nice.
-The credits feel a little empty
-The “intensity” is redundant
–I’m good at breaking games, but how did you not notice… YOU CAN CHEAT ‘SCORPIAN’ BY IDLING IN THE CORNER!
*Unrelated, but THANK YOU Flowlab for adding fullscreen and making taking screenshots SO much easier!
*Also unrelated, but I don’t recall getting any special “Goodbye” from Grazer when I left…
Scores (Scale of 1/5)
Visuals - 5 (Jesus fuck, good luck beating that!)
Sound - 4.5 (Deducting points for the unnatural music loop in the main menu)
Controls - 4 (Seems just right, but a laser pointer might be nice)
Difficulty - 4 (It’s hard to know what you’re looking at sometimes and the game isn’t always the most fair)
Stability - 4 (Game crashes every now and again and you know who- *WHAT i blame)
Final Score: 4.5/5
One hell of a send-off for one hell of a series! Goodbye, CrimsonBlack!