Top-of-the-line reviews! (The Crigence Critique)

Wait, all of the games submitted today are ALL of the Flowjam 2021 submissions? Huh?

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At least thats what I make of them Except for Wilder’s Creation/

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Thanks for the amazing review! I’ve elaborated on my thoughts regarding the review in the topic for Wilder’s Creation :smiley:

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nope, from what ive seen not close.

Well I meant ShadowGaming’s, edwardi’s and my games are for the flowjam. That’s what I meant earlier. Which were most of the games submitted on this discussion today.

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The Reviewing Renaissance has begun!

And I cannot be more happy about it!

Flowlab reviewing started with me, and currently I seem to have (Somehow) brought it back. As someone who embraces competition, I welcome the new reviewers to the practice!


Here’s a list of the new reviewers who stepped up to the plate (In no particular order):

@MetaNinja


@Benicheen:

@LukeW:

@edwardi:

@wibu_s_game:


“The more opinions, the greater the outcome!” -@rcreger

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@edwardi


Overall: This game is clearly VERY early in development and lacks layers of polish in every direction. The controls are aggravating combined with the hitbox bug, the game feels like it needs a story but doesn’t have one yet and sound? What is that supposed to mean? Honestly, you probably shouldn’t of submitted it until it was later in development

+The style of this game stays consistent throughout, at least I can give it that
+The weird “Shower head” form of attacking is certainly unique. I can’t say iv’e seen anything like it

-Immediately upon booting the game, we get a boring, black menu screen with some horrible color decisions thrown in for good measure. VERY bad first impressions…
-Upon loading into level 1, you’ll realize 2 things: 1. The lack of sound on the main menu was due to laziness and 2. The movement is glitched to hell and back.
-The players hitbox is behind where you actually look like you are, making doing anything far harder than it has to be!

*Apparently, level 1 was MEAN’T to be impossible since level 2 doesn’t even exist yet.
*This game NEEDS a tutorial, otherwise players are going to have no idea how to get past level 1 without cheating




(Credit to @rcreger for lending me a hand in quality checking this section)


Scores (Scale of 1/5)

:eye:Visuals - 3 (Boring)
:speaker:Sound - 1 (What sound?)
:books:Story - 1.5 (This game NEEDS a story, but I couldn’t find one outside the opening line)
:joystick:Controls - 1.5 (Boring, without polish)
:anger:Difficulty - 5 (You’re fighting with the controls constantly, so yeah)
:gear:Stability - 2 (The MASSIVE bug relating to collision is inexcusible)

Final Score: 2.5/5
Iv’e seen worse, but I’d be lying if I said I haven’t seen FAR better…

I didnt get to read it why did you delete it

I’m waiting for Browngr to give it quality assurance first, I’ll revoke the deletion when he’s done

Aye (no enemy sprites yet, kinda laggy on chromebook) https://flowlab.io/game/view/1591271

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Hello! First submission here; my first ever complete game, which feels weird to say after having been on here for 2+ years hahaha

Join your Plague Doctor in Olive Green rags (for some reason, Browngr makes weird aesthetic choices ok) on a journey to find the cure to the plague! Your patient has given you a magic wand that you can use to manipulate plantlife and nature with, like water and the malicious Evil Ivy!

Go through exciting adventures through Willow Woods, Cold Caverns and Peaceful Plains, all out on your lonesome and surrounded by the animals of Westria!

Enjoy your adventure! Now go get that cure, Doc! You’re running out of time…

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@ShadowGaming


What can I say that hasn’t already been said in the notes? It’s a fun, charming game with an already varied series of minigames - But it needs more; More visuals, more variety in-minigame, more minigames themselves! Apart from that, I’d say this rivals Pixel Sports for best minigame collection on Flowlab!

+OK main menu, but the middle of the wheel not being the center of rotation makes me feel like we’re watching a run-away Ferriswheel (In slow motion)

-No mouse controls on the main-menu? Was is this, DOS?
-Immediantly upon pressing that succulent (2) key, you’ll realize the developer was too-lazy to make a new menu so it’s just a copy of the last, admittedly good, menu.

*I’d say “Good music!” if i didn’t already know it was just remixes of Mario Party songs. At least TRY to be original, man!


+Snowman Arena is an all-around fine minigame, with fun and choatic gameplay. But some random map elements would go a LONG way towards making it funner, along with different types of snowflakes!

-Garbage-ass name, no variety


+Balloon bash is a button masher, which makes it devisive for one, and identical to the billions of other button mashers for two.

-If this minigame was removed, would anyone miss it? (PS: Ballon has no cord, fix it)


+Rhythm Road certainly does a good job at getting the player hooked, but NEEDS more going on visually!

-Varying scores? What are those!? Our brains work in binary here!


+All-in-all, i love where this game is going and its aestetic, it just needs far more of it!
+Charming as

-These games and their win screens NEED instruction menus badly, I shouldn’t have to glare down at the description to see what to do beforehand!
-Lacks options, both in character and in difficulty. At least allow for harder CPU’s!

*"(1) Coming soon" Ah yes, the perks of reviewing a Flowjam game…




Scores (Scale of 1/5)

:eye:Visuals - 3.5 (I like where it’s going)
:speaker:Sound - 3.5 (Needs originality)
:books:Story - 3 (It’s a party game, stories’ not needed here)
:joystick:Controls - 2.5 (Meh, needs work)
:anger:Difficulty - 2 (The default CPU’s succ)
:gear:Stability - 4.5 (How can you have bugs with basic code?)

Final Score: 3.5/5
Good so far, just needs more of everything!

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Since I have announced the “Reviewing Renaissance”, 2 more reviewers have joined in. I’d like to give a shoutout to:

@BitWit:


@yogergitate

Welcome to the family, son.

Well, today, we finally hit the 1k view milestone (A quarter of what I had BEFORE Discourse but whateva).

This TRUELY is the Reviewing Renaissance

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@ManiacPumpkin


Let me give you some backstory as to why this game is so special to me: Upon my return to Flowlab a while back, one of the first games submitted to me was “The Facility”, a horror game I thought “Had GREAT potential from what I could see, but it needed more before I deem it a “Horror” game”. And this game finally has EARNED its genre as a horror game! Well done, ManiacPumpkin!

+Amazing first impressions, with a simple, yet effective menu featuring a blood stained cage, busted out from the inside and 1 word: “FLEE”
+The main menu isn’t done being bad-ass yet: For not only is the Start button interactive, but there’s even an amazing zoom-in and fade effect as well! Simple, but does wonders for immersion!
+The game is still on a roll - As the opening cutscene is concise, establishing what’s going on without even saying a word (Then it ruins the moment by doing so)
+The game never explains what you are, in-fact no-one would blame you for being incredibly confused when it turns out the little slime… Thing is the player. But both of these are great decisions in my opinion!
+The effect of kicking-in vents is a nice touch

-This game assaults you with 1 too-many dialogue boxes, especially when the game itself does a good job at explaining that for you. You don’t think the “E” above my head does a good enough job at explaining what VENTS do?
-Annnnnd immediately after your first vent, you see your first example of clunkiness. This part is fine if you head right first, but if you head LEFT first and get big enough beforehand it tells you you’re too small anyway!
-What even IS wrong with the boxes collision?
-The camera getting higher as you get bigger gives me a headache

–In the end: I couldn’t complete the game since, for whatever reason: One object had collision that shouldn’t. Ugh




Scores (Scale of 1/5)

:eye:Visuals - 4 (Superb atmosphere)
:speaker:Sound - 3 (Woo-ooo-woooo)
:books:Story - 3.5 (It’s mysterious in all the right ways)
:joystick:Controls - 3.5 (Does what it needs and not much more)
:anger:Difficulty - 2.5 (Sliding simulator)
:gear:Stability - 3.5 (And it was going so well…)

Final Score: 4/5
From what I COULD see before the box incident: This is a fantastic game, there’s VERY little I’d change about it apart from the occasional bit of clunkiness! Well done

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Hello @Crigence here is https://flowlab.io/game/play/1591201 for your perusal. All art music and code were done in two weeks for the jam. The original concept is from a few scribbled notes in one of my old sketchbooks from 2013. I’ll post them on my itch.io page at some point. Have fun!

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Hope ya don’t mind

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If you want, you could go in the editor and see the credits. Special thanks to scrap studios for making the art for it.
Anyway thank you for the review, I’m glad you really liked the game for I had a lot of fun making it.

PS: the hit boxes do tend to get really buggy as the player grows and I don’t know how to fix that. The crap ton of tutorial dialogue was because I planned on the game being much longer, lol. Two weeks just wasn’t enough. Anyway thanks.

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Here’s my submission for the Flowjam: https://flowlab.io/game/play/1591898

It’s a cooking sim(ish) game called Five Star Frenzy. Obviously made in 2 weeks.

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I haven’t bothered looking at anything relating to Flowjam 2021, but I’m starting to draw a pattern here judging by the Flowjam games iv’e seen so far…

Is the theme “Growing”?

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