Top-of-the-line reviews! (The Crigence Critique)

All auccounts under the search DeadLlamaOfficialTest or DeadLlamaOfficialTester, also https://flowlab.io/users/profile/635912 https://flowlab.io/users/profile/637635 https://flowlab.io/users/profile/642062 https://flowlab.io/users/profile/708738 https://flowlab.io/users/profile/639895 https://flowlab.io/users/profile/711889 https://flowlab.io/users/profile/696917 https://flowlab.io/users/profile/658376 https://flowlab.io/users/profile/636870 https://flowlab.io/users/profile/731162 https://flowlab.io/users/profile/690382, are my auccounts and hold MY games, if you would like to you could review them and if you comment which ones you rated and why the rating was the rating. I will be waiting! :smiley:

Sorry if I spelled alot of incorrect ways I was just excited to finish this and see what you guys would think about these games… :smiley: :smiley: :smiley:

I really enjoy the look of your new review system @Crigence , and it looks amazing! Nice work!

Also, I do not remember if I had advertised or not on this, as I haven’t advertised in a while. However, if I had, I am sorry and I never meant any harm to you. If I had advertised, it was to alert anyone who submitted that this review wont be open for a while, and giving examples of other reviews for the time being. So yeah, if that counts, sorry.

Anyways, I’ve been working on a game that has a shot at the front page for you to try! And yes, I gave this one difficulty! I’ve put in a lot of work and new programming I’ve never used before, so here it is! Can’t wait to here what you think about it:

A-Box: flowlab.io/game/play/1148793

Thanks, and hope to hear from you soon!

EDIT: It is not finished, and far from being finished.

(Sorry, forgot to add screenshots!)

(Seriously @grazer , is it THAT hard to add a delete button?)

Thanks for the feedback @Crigence , but I found some of the review to be a bit off on information:

  • All of the boxes (two story boxes at the moment) are checkpoints.
  • The eye boxes are supposed to be movable platforms to help reach higher places.
  • It says ā€œcheckpointā€ in the corner to tell the player it saves… For both boxes.

Those just stuck out to me, however, I found it a bit funny how the screen was too big for the last review, and too small for this one :lol: However, thanks for the review, and I will use the suggestions!

EDIT: To add some things, since I was in a rush to comment this, I have some other feedback on this review (Yes, I think I am reviewing your review right now :lol: ). One thing I’ve noticed for a while is that some of the negatives are just comments or suggestions. Maybe for those, instead of a (+) or a (-), put a (*) instead? That’s all.

ANOTHER EDIT: About the level thing, that’s the reason why I added checkpoints :wink:

@Crigence can you do mine next? Its A WIP

http://flowlab.io/game/play/1107855

Thanks so much I’m glad you’re back and doing reviews!

@rcreger http://flowlab.io/game/play/1148793
Thank you for the submission and your usual brand of kindness! Here’s your review:
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+I really like the 2.5D perspective you’ve got going here!
+The transparent water is just smart… That’s all i’ve got to say on that!
+I like how you took the time to animate almost EVERYTHING!
+I’m not sure what i was expecting, but you play as a LITERAL box! That’s actually kinda funny!
+That data upload thing is VERY clever way to teach the player! Well done!
+The switching blocks are kinda cool! I got something just like this in Bounce Jam!
+I don’t know why you can kill the ones with giant eyes, but that’s a nice detail!

-Did you have to make the resolution so small? I had to zoom in to get the screenshots!
-Putting the changelog on the mainmenu is a bit strange. But i will admit that is a decent place to put it!
-The background is a bit uninteresting, all things considered.
-I know it’s common sense NOT to jump onto sharp things: But all you mentioned is that WATER was its weakness! Not spikes or lasers!
-Some collectables would be nice…
-I know i say this in every platformer review i do: But some sprinting would be nice!
-Annnddd the only other box in this whole game just teleported out of here without taking me. Thanks!
-THE OTHER BOXES SAVE YOUR GAME? How was i supposed to know!?
-If you jump on-top of a checkpoint boi: It does its dialog over and over again 3 extra times! Fix that please!
-The levels are a bit too long for my tastes.
–Why does the delete progress button look like a save button? Just make a trash can!

T.O.DD
Red block
Water
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A Box is a surprisingly promising game, but it just lacks too many features right now for me to really want to play it again! I would suggest adding more interactive blocks and maybe a turret that shoots lasers as an enemy! But, for what it is: It’s a great platforming game!
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Scores (Scale of 1/5)

eyeVisuals - 4
earSound - 3.5 (Good choices of music!)
joystickControls - 3 (They’re fine. but there should be more features!)
angerDifficulty - 3.5
gearStability - 4.5

Final Score: 3.5/5, Better than average.
This is a VERY promising game, it just needs more work!

Line

Recommendations:
Make the background more interesting and make the levels shorter!
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@rcreger
Thanks for the corrections! Here’s my review of your review of my review (This is getting out of hand…)

*I changed ā€œTHE RED BLOCKā€ to ā€œTHE OTHER BLOCKSā€
*The way i got past the parts with the eye blocks was by using the wall jump glitch, so i had no idea XD
*I didn’t see that ā€œCheckpointā€ text in the corner. My bad!

Also, thanks for the idea of splitting the comments up from the rest of the sections! Iv’e changed the review to use this idea and i’ll be sure to keep using it from here on out! Thank you!

PS. There should only be 1 checkpoint per level, that’s just a rule in platformers!

Welcome Back @Crigence and I am sorry for advertising my own review thread (if anything, it killed mine(I’ll just stick with the game jams)). I don’t have a game for you to review at the moment, I just wanted to say I was sorry for advertising.

I would also like to announce that soon, The Crigence Critique website is going to get a COMPLETE redesign using the skills iv’e received from creating Flickernet (Link here: https://crigenceoffical.wixsite.com/flickernet)

I won’t give much away now, but i will say this: It will be MUCH better visually!

Thanks for the warm welcome back! ~Crigence

@ā€œJohnny boyā€ http://flowlab.io/game/play/1107855
Thanks for the welcome and thanks for the submission! Here’s your review:
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+That’s a VERY neat intro! Well done!
+GREAT choices in music!
+Nice credits sequence! But, shouldn’t the names and titles be right on-top of eachother? (Just a nitpick!)
+Wait, is that an EXPERIENCE SYSTEM? How long have you been working on this!?!
+Good job with the shop! It’s VERY high quality!
+Control Customization! YES!
++Wait a second, something about those buzz-saws in space seems familiar… HOLY CRAP IS THIS OUTLAW!?!

-The way the main menu is set-up is setting off my non-existent OCD. Shouldn’t the buttons both be at the top?
-Some of the text in the shop blends in to the background a bit too well.
–The game is VERY laggy for me to the point where i could barely play!

Nice
LAG
shop
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By itself, Rise is a pretty good endless ā€œrunnerā€! It just needs a biiiittttt more features… Compared to Outlaw however: THIS GAME IS GOD-TIER!
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Scores (Scale of 1/5)

eyeVisuals - 3.5 (Not much to look at and there’s a few hiccups here and there)
soundSound - 4 (REALLY good choices of music!)
joystickControls - 3
angerDifficulty - 4 (From the little of it i could play, it DOES seem hard!)
gearStability - 2

Final Score: 4/5, Outstanding!.
Just try to optimize the game and it’s a great infinite runner!

Line

Recommendations:
Add the sprites from the beta (Outlaw) as a bundle and try to optimize the game a bit!
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Thanks so much @Crigence I am still working on it and Im making a new mode that will be medium in difficulty and probably wont lag!
Also Im working on challenges which give you XP.

You probably saw this but did You know if you click the settings button you can change your controls from Arrows to WASD

Also you gave me the same score as Outlaw?

https://flowlab.io/game/play/1064094 Ive already posted here, but it got pushed down the line a bit. Could you review GalacticoS? Thanks!

Yeah, I understand what you mean @Crigence , but I’m making it so there is only one play level so I don’t use those up. This is not an ordinary platformer :wink:

Welcome back @Crigence

Try my new game Gravity Hop http://www.flowlab.io/game/play/1158344

Music and sound pending

EDIT: link now works

can you review my gamehttps://flowlab.io/game/play/974490

@ā€œJohnny boyā€
Firstly: Yeah, i DID see that you can switch the control scheme and i added a positive note about it to the review!

Secondly: I forgot what score i gave Outlaw, and (At the time) i didn’t feel like it quite deserved a 4 yet.

But, if you ARE actually going to add all this great stuff you’re talking about: Then i suppose that that’s enough for a 4! Congratulations, not many games get 4’s in The Crigence Critique!

https://flowlab.io/game/play/1134302

It’s not even close to being finished.

Cubed ripped it off.

To look at the credits, click the C in the bottom left corner.

@kwells https://flowlab.io/game/play/974490
Well, it’s certainly an… Interesting game. Here’s your review:
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+I guess the logo doesn’t look TOO bad!
+This game is very… unnerving. Wait, is this ANOTHER hidden horror game like A Stick Game!?! Well, i’m not falling for THAT again!
+I guess the fight with Metal Sonic was alright, at least it required timing.
+Actually, most of the boss battles in this game are alright. Except the final one.

-To be blunt: The main menu is a bit ugly. Do we really need that weird outline?
-The resolution is a bit too small
-HEADPHONE WARNING? All i wear is headphones! I’m going to have to mute the game.
-Why does the keyhole have an upside down lock?

  • I haven’t gotten into the game yet and i already found 4 things wrong with it!
    -Doesn’t sonic normally have rings, not health points?
    -A GOAL POLE IN SONIC? WHAT!?
    -Green pipes? Do you even know what game you’re making? If this is a joke game just say so!
    -What are those orange blocks and why did they kill me?
    -Why am i fighting a stock Flowlab sprite? Why am i here? WHAT’S THE STORY?
    -So, i’m FINALLY playing as sonic in like Level 5? That took a long time!
    -Why is there a giant portal at the end of Level 6? WHAT IS GOING ON!?
    -Why am i in space? Why did you use the same setting 3 times!?

sonic story
lez go
congrats
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This game is… Well, there’s no beating around the bush: It’s awful. There’s no sense of direction and no way of figuring out what’s going on, the graphics are barely Sonic-like and it’s not even remotely fun to play!
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Scores (Scale of 1/5)

eyeVisuals - 2 (Most of the graphics are barely like Sonic!)
soundSound - 2.5 (I’m taking away .5 just for the headphone warning part!)
joystickControls - 2.5
angerDifficulty - 2 (Made by children for children, i guess.)
gearStability - 4.5

Final Score: 2/5, It’s bad.
I refuse to give this game a final statement.

Line

Recommendations:
There’s no saving it, just scrap the game entirely and work on something else.
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