Maybe Im just a bit sensitive but It actually made me feel a sort of shame when I was reading the last statement.
Besides the stuff I couldnt understand, I will do my best to respond to the criticism:
The spoon feeding instructions is because the different modes have different controls. For example, the ship in the final level is controlled differently than the other spaceship options. It wasnt my intent to make the jet pack garbage, but due to how the polygon setting in shapes, you would instead be jumping 50 percent of the time after pressing W. Which one is better?
I WAS going to make the vorgonic mothership different, like making it so if you touched the vorgon dudes too long you would have to restart, but that was actually way harder to code than I thought and I couldnt find a way. Again, I was trying to be creative and add varieties of difficulty to the level.
What do you expect from my graphics? I hand drew everything and tried to make stuff detailed, but, as nearly everything is hand drawn and not photoshopped, I did not, could not, and decided not to put advanced graphics. I am not some pixel wizard and I personally feel that rating was unfair.
If I could make objects larger than 10x10 I would have made the resolution larger. I made it a 10x10 resolution so I could use backgrounds efficiently.
Please state WHERE this horrible English at the end is. If you just mean something like the three exclamation points, or why were we made? Just to suffer?, I mean, really?
The drones underground were not my fault and just act that way, I did not intend them to move that way, and the code doesnt intend it either. Bt I found that this glitch could actually be used for interesting level design.
If you paid attention to the dialogue the hangar owner also needed to build you a disguise (your fake suit and ship). How would you do that without paint?
Stuff like music IS planned for the future, but Im currently not working on it because Im trying to get other features polished.
The teleportation cutscene… I might do that! That actually sounds like a good idea. I also have other ideas for cutscene animations for the animation update Im working on.
And the final level is hard for a reason. The game is supposed to get more difficult as you go on. Im not sure how to make stuff more interesting besides music, but I am trying to add new elements to levels.
It might just be me, but I feel this review was given extra criticism because it got featured. Maybe thats just me, and maybe I should have known better that you focus on negatives in reviews. Crigence, you dont need to respond to this as I wouldnt really like the argument to go further.
@grazer as crigence said, maybe this game doesnt deserve a featured spot. As the creator of this game I cant - and shouldnt give my own opinions. If you feel like this game doesnt go on the featured page, go ahead. But do know that I am taking time out of each of my days to improve my game and counter the wounds that the game has.
Thank you,
Sup3r