for example if i need 3 firewood for a fire and i collect 2 on the first lvl and need to grab the last one on the next lvl , how do i keep that 2/3 status from the first to the second ? and also if im half health on the first how do i keep it the same status through the next ? ( i am using food as a way to heal )
You can save the number in a save behavior.
and for the health ?
Same thing
ok so i did it for the health and now my player when he dies , the lvl restarts with his health all the way down how can i make his health the original value as it was before he died ?
or should i just use check points ?
once output read save output done filter equal to less than zero pass output in 100 set 100
Exactly as how @glithctyrus said:
ohhhhhh