I don’t know if you are adding characters or not, I read up above and said you were, but I was just wondering.
If you are, I was making a character for Flowlab All stars, but you could use a variation of it, or make it look a bit different.
I put the character on a separate level so I could try out different animations, attacks and stuff.
Current keys are arrow keys to move. Z to jump (not added yet) and X to punch. I had jumping enabled, but got deleted when I redid the code. This concept is far from done and its mainly just coding and animations i need to do at this point.
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aight ill only be accepting request through private dms
The Combat Car:
(Lol all else you need is wheels animation for this)
Lithios (No Way you’re gonna do this):
The Synthwave Rider:
(Full Sprite Sheet Available)
[Unknown User]:
(Full Sprite Sheet Also Available)
Here are some entries
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I might do the Sythwave rider as he would be the easiest to redesign and get attacks for
Please also do the Combat Car Adventures.
And here is his sprite sheet:
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kthx ill make him fit the style a little bit later
also, instead of the combat car being a character it could be a powerup kinda like brawlhalla’s horn thing?
Have you played the Combat Car Adventures, because it does have a move set and requires minimum sprites as well/
It can shoot, fire rockets, jump and double jump and dash
I’m actually remastering it too!
so I got permission to include porky, but my redesign kinda doesn’t fit so ill have to redesign my redesign
instead of implementing porky, I decided to start implementing B-O-R-I-S
porky still might be implemented later though
B-O-R-I-S and particles and stuff
yo the kodex since I’m having problems drawing out the synthwave rider in a style while still scaling well with the game I decided to only go with combat car, hope you understand
I understand but realise I CAN help with that, he should be ready to go considering he’s only 2x2
ill add them when I can, im kinda scattered at the moment trying to find something fun to work on. ultimate decimations development is really demotivating atm so its on hold until I get indie so I can have some people to help out, but ill put these on my list of things to add when development starts again
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