Ever wanted to replicate that cool feature in many precision platformers that allows you to control your jump height?
Tired of seeing a precise jump being regarded as a difficult mechanic to program in Flowlab?
Don’t want to go through the agony and stress and mundaneness of trying to program that all on your own, because of the stigma around it?
Well, look no further (although, maybe you didn’t need to look very far at all) - here’s your one way ticket to having such a little but effective feature in your platformers without the hassle of overly complicated coding to achieve it. I present to you my Ultra Simple Dynamic Jump Example, and it’s as easy as copy and pasting code into your game with little to no modification needed, besides some tweaks to some values.
Enjoy.