Ultra Simple Dynamic Jump Example

Ever wanted to replicate that cool feature in many precision platformers that allows you to control your jump height?

Tired of seeing a precise jump being regarded as a difficult mechanic to program in Flowlab?

Don’t want to go through the agony and stress and mundaneness of trying to program that all on your own, because of the stigma around it?

Well, look no further (although, maybe you didn’t need to look very far at all) - here’s your one way ticket to having such a little but effective feature in your platformers without the hassle of overly complicated coding to achieve it. I present to you my Ultra Simple Dynamic Jump Example, and it’s as easy as copy and pasting code into your game with little to no modification needed, besides some tweaks to some values.

Enjoy.

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Something everyone has always wanted.

I love this. Although, I noticed that it doesn’t really have the physics effects of a real jump until the max height. -Ebic stops pretty abruptly in midair on the lowest jump. It seems to get more abrupt the lower the jump is.

Yeah - it’s very barebones on purpose, I desired for the user to eventually reach a point where they can outdo the example. It lays out a base for fresher users that they can adjust and figure out and optimize and rework to their pleasure.
I could certainly make better, and better has been made, I just purposely went for “simple, stupid” on this.

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Yeah, that makes sense. Nice example though.

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