NOTE: after testing, it seemed that those that hadnt played crumble before the intensity update were stuck with no difficulty setting. this issue has now been fixed.
sorry for the radio silence, everyone. Was on a vacation. Am back now; update soon!
Universal crumble v1.2 bragging rights update.
āVideo evidence? No need!ā
This update was more of a āgeneral updateā that I wanted to push out to get the dust settled. This update rolls the red carpet for the bigger 1.3 update.
SPLASH SCREEN
I added a quick, smoothly animated splash screen when the game is started up. I plan on doing this to my other games too.
DIFFICULTY CLEAR TRACKING
The game now remembers what difficulty you beat each level on; each level now has āE H Dā, representing the three difficulties, that light up when you beat the level on said difficulty.
You also unlock better home screen titles depending on what difficulty you beat level 5 on. But Iāll let you discover that yourself.
Additionally, some small changes were made to the advanced settings menu, otherwise thatās all this update. Next up is a leaderboard, which will take me a lot of time. Stay tuned and thanks for following the dev log!
small note for enthusiasts of crumble:
The leaderboard update will score you based on what difficulties you cleared each level on. If you want to get something difficult out of the way, now is the time!
Universal crumble 1.3 is in beta testing
The update will be fully released tomorrow sometime. I literally spent all day (7hrs nonstop) on this, so lemme know what you think, if you find any bugs, etc.
Remember that flowlabās servers arent lightning fast and may take a sec to update your scores.
Universal crumble 1.3 elites update.
For this update, the focus was: what can we do to not only give universal crumble replay value, but also cater to the more competitive of us?
A few important things were added this update. Letās take a look!
LEADERBOARD
After too long, a full LEADERBOARD has been added into universal crumble. Your total score depends on what difficulties you beat each level on. For example, if you run through the game on hard mode only, youāll end up with 15 points. Run through the game on easy, and after getting those Eās checked off, youāll have 20 points.
UI TWEAKS & IMPROVEMENTS
The UI has been adjusted and stuff has been added. The difficulty display now is on the upper-middle to get in your way less, and thereās a new monitor that displays your distance relative to the void. You will no longer fear how close the void actually is to you.
Additionally, the game will auto save your score amount every time the galaxy map opens to prevent data loss and the servers being too slow to display your score on the board.
Next up are achievements which will take even more time to do (you wonāt need to replay the game to get them), so thanks for being patient! A few other fun things are coming that update as well. Thanks for following the dev log!!
ANNOUNCEMENT: Universal crumbleās 1.4 update will be coming to steam.
Hi all! School stuff and other things have been busying me, but I have some exciting news. Iāve decided to begin on getting universal crumble a steam release.
The path is not an easy one, though; during making 1.4, I have to get the thumbs up for every music artist included in the project. I also have to get approved to put games on steam. After all that I need to make a trailer and get a proper page setup. Itāll take a while!
This also means another thing: the 1.4 update will be for steam users only. Achievements and the other improvements wonāt be available to those on the web. Iām planning to sell crumble for 3 or 2 dollars on steam since itās a relatively short game.
Iām also working on revamping a discord to house universal crumble and development of my other projects. Thank you!
Hey, good luck man! Getting a game on Steam is a very difficult thing to do, but I am here for it. If thereās anything I can help with before I head off to college, just lemme know:D
Thanks! The hardest part by far will be getting the music artist approvals. so far 2 of 9 have given the thumbs up. i have a lot of waiting and possibly music swapping to do lol
Hey all, after some consideration, universal crumble will not be coming to steam. There is simply not enough fitting royalty free music thatās what Iām looking for, and almost none of the music artists I reached out to responded. Thus, the gameās 1.4 update will be staying on the web version.
The game may be uploaded to steam for free though when itās done; weāll see how that goes.
If you want to provide more feedback more quickly, or learn a little more, the sup3r87 games discord server is now open for all, and you can join here: Sup3r87 games
That server is gonna house more ācasualā updates than here. Updates will still be stated here, but only the major ones. Thank you!!
Universal crumble 1.4 crumbled update.
The final update. This update delivers everything envisioned for the game, and a little more. A lot has been added, so letās go over it!
ACHIEVEMENTS
By far the biggest task: achievements are here! Both flowlab and stores-on-save achievements have been added to the game. Some are gained by getting pilot points, others by doing specific things. Can you gather them all?
PILOT POINTS DISPLAY
An easy pilot points display has been added to the galaxy map so you donāt need to check the leaderboard anymore.
CREDITS SCREEN
To thank the music artists (of which one actually replied to inquiries earlier), a credits screen has been added. Itās available from the main menu and plays after the game ends. Itās pretty quick and if Iām gonna be honest, not a buttload of love was put into it.
BOSS HP BAR
The vorgar solar cruiser that appears at level 5 now has a handy healthbar. It can be used to track the bossās HP better. One of the achievements involves destroying it with your own lasers anyway.
Additionally, numerous bugs and other minor art errors were fixed. Thanks to the flowlab community for providing all the feedback. You guys are awesome!
I will now return to GALACDRIVE, which I have some interesting plans for. Stay tuned and thanks for reading the log!
-sup3r87