Balance changes should be rolling out soon.
The first of many: Bat fireballs can now be destroyed by Holy Shockwave
Big Balance update!
- All spells now take half the time to cast
- Mana regenerates 2 ticks faster 7 → 5
Surviving longer and getting higher scores on the leaderboard should be much easier now!
- Game Over cutscene can now be skipped by double clicking
Feel free to suggest any new content or QoL changes you would want to see, or that would make you want to play the game again
Bats can now shoot only when the door is in view, which removes their previous sniping capabilities.
The enemy has been detained.
I’ll now be announcing updates as versions, so the latest version is v0.4, Balance.
v0.5 is coming soon!
Something pretty cool might be coming in 0.5
The game is currently down for update testing.
Big Update! v0.5 BALLISTAE
Additions
- Revamped Castle area
- New parkour course
- Decorations (Bags, coin piles, rocks and rubble)
- Ballista blueprint on top of the battlegrounds entrance!
- Tower Ballista
- Unlocked via collecting the blueprint on top of the battlegrounds entrance
- Is automatically built above the castle door
- Will shoot at the nearest enemy every 5 seconds (Great for taking out bats!)
Bug Fixes
- Includes some general optimizations to keep 60 fps consistent
- Reworking damage value messages
Oh, and feel free to go bug hunting! I want to make sure this game is bug-free
How would you guys feel about potential boss fights…?
Some concept art:
Main Character’s Evil Twin
We need a name for the lil wizard guy, don’t we?
We actually need a name.
My vision was more of a skeletal parasite (not corpse king minos i swear)
I’m getting the Nosk from Hollow Knight vibes.
Knockoff UW be like…
Unprofessional Wizardry 3D (real) (not clickbait) (gone wrong)